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Beta Patch 1.01 now available for testing!

Posted: Thu Aug 11, 2011 12:40 pm
by IainMcNeil
Panzer Corps open Beta is now available for testing, anyone who has Panzer Corps is eligible to take part:

viewtopic.php?t=27717

Posted: Thu Aug 11, 2011 12:49 pm
by VPaulus
Thanks.
Fixes of most bugs reported on the forums since the release
Could we have the full log, later?

Posted: Thu Aug 11, 2011 1:37 pm
by NickGen
First patch...Very good....
I'm curious to test the trigger "Reinforcements " ...
Thanks.

Nick

Posted: Thu Aug 11, 2011 3:04 pm
by rjh1971
I would have sworn the game had no bugs if I had been asked :lol:
Donwloading...

new beta patch

Posted: Thu Aug 11, 2011 3:44 pm
by chief
personal serial number not recognized ?

Posted: Thu Aug 11, 2011 4:10 pm
by IainMcNeil
Make sure you use your final purchased serial not the beta.

Beta serials are not supported any more.

Posted: Thu Aug 11, 2011 5:52 pm
by Pionero
:?

Mi Serial Number not work ( my beta serial ).
Do not buy the game, expected to physically come out in the Spanish market.
I would like to help :roll:
sorry

Posted: Thu Aug 11, 2011 8:33 pm
by Kerensky
KV-2.png (52,-27) (-52,-27) (,) (,) ATlight1 ATlight2 ATlight3 tracked_heavy1 tracked_heavy2 tracked_heavy3
KV-5.png (62,-19) (-62,-19) (,) (,) ATlight1 ATlight2 ATlight3 tracked_heavy1 tracked_heavy2 tracked_heavy3

KV-2 should use ATHeavy (152mm gun)
KV-5 is probably fine to remain as ATlight (107mm gun)

Posted: Fri Aug 12, 2011 3:44 am
by Razz1
I didn't see any changes in cost to towed AT's.

I didn't see any adjustments in equipment file other than 8.8 36mm pack

The added feature to control AI behavior during the game is nice.

YES! I can now add Patton to Bastogne before I release it. Mu ha ha...

No Destroyed bridges in terrain editor.

Posted: Fri Aug 12, 2011 5:00 am
by Kerensky
Panzer IIC efx update, include it in the patch if you want (have to change the Red and Blue Team version of the Panzer IIC as well):

Panzer_IIC.png (5,-17) (-5,-12) 0 0 Schnellboot tracked_medium1 tracked_medium2 tracked_medium3

What it looks and sounds like:

http://www.youtube.com/watch?v=DMyyRv-hpoI

Su-122 uses ATHvy, so the KV-2 with a 152mm should definitely use AThvy.

KV-2 efx line:

KV-2.png (122,-42) (-122,-42) (,) (,) AThvy1 AThvy2 tracked_heavy1 tracked_heavy2 tracked_heavy3

Posted: Fri Aug 12, 2011 12:45 pm
by borsook79
Played 3 maps with the patch, so far it's great, all my stability problems are gone... just disappointed a bit that still there is no feedback for strategic bombing...

Posted: Fri Aug 12, 2011 6:06 pm
by Rudankort
Here is a rough list of bugs addressed in this patch (I could forget something):

- Fixed the issues with some MP getting "dead" (the game freezes when trying to load the game). Existing "dead" games should load too when 1.01 becomes connected to live MP server.
- 1. SE units cannot be deployed if deployed last.
- 2. Units with zero ammunition still contribute as mass attackers.
- 3. Forts can be upgraded and given transports.
- 4. On a joint rail/naval port, it is possible to load infinite naval transports under certain conditions.
- 5. Stalingrad victory conditions require reworking.
- 6. Flying Fortress is spelt Flaying Fortress.
- 9. Turning supply off allows recon units to move an unlimited amount of hexes.
- 10. Multiple ranged leaders allows half tracks to engage in range combat.
- Recon units with some remaining moves are indicated with arrow and included in next unit sequence
- Hidden ground unit should no longer stop moving ships, and vice versa
- Units should no longer get two heroes with the same name or portrait
- M12 GMC movement sound fixed

Posted: Fri Aug 12, 2011 6:08 pm
by Rudankort
Borsook wrote:Played 3 maps with the patch, so far it's great, all my stability problems are gone... just disappointed a bit that still there is no feedback for strategic bombing...
What kind of feedback exactly do you expect? The game should play the same effect which is used for normal bombing. If the object is neutralized, you get a message.

Posted: Fri Aug 12, 2011 6:17 pm
by derfderf
Downloaded the patch. Have replayed Poland and Norway with no problems.

Posted: Fri Aug 12, 2011 7:05 pm
by grabbysnatch
grr cant get password to work to extract the files

Posted: Fri Aug 12, 2011 7:22 pm
by VPaulus
grabbysnatch wrote:grr cant get password to work to extract the files
I too had problems. I've wrote it instead of copy and paste. It worked for me.

Posted: Fri Aug 12, 2011 7:49 pm
by borsook79
Rudankort wrote:
Borsook wrote:Played 3 maps with the patch, so far it's great, all my stability problems are gone... just disappointed a bit that still there is no feedback for strategic bombing...
What kind of feedback exactly do you expect? The game should play the same effect which is used for normal bombing. If the object is neutralized, you get a message.
Yes, I know it works as intended, I just hoped this would get changed in a patch. Currently you can see on the map only the normal bombing effects, nothing related to the special losses inflicted by strat bombing.

Posted: Fri Aug 12, 2011 7:50 pm
by borsook79
VPaulus wrote:
grabbysnatch wrote:grr cant get password to work to extract the files
I too had problems. I've wrote it instead of copy and paste. It worked for me.
Yeah, couldn't we have some simpler passwords?

Password questions???

Posted: Fri Aug 12, 2011 9:20 pm
by Jonesy1760
Where do I find my password to get this to work?

Re: Password questions???

Posted: Fri Aug 12, 2011 9:26 pm
by borsook79
Jonesy1760 wrote:Where do I find my password to get this to work?
password to unpack is in the first post, your password is in the email you got after the purchase or in the file PanzerCorps.TXT located in your game folder e.g. c:\Program Files (x86)\Slitherine\Panzer Corps\PanzerCorps.TXT