Special abilties of units
Posted: Wed Jul 20, 2011 5:57 pm
I struggles in deciding about getting Grenadiers or Pioniers, then I remembered that the Pioniers are ignoring fortification values.
Im not sure I m able to recall all the special abilities of units and I havent found this information comprehensively listed, so hopefully this thread will help.
Pioniere: ignore fortification values and are thus immune to rugged resistance (or whatever its called)
Gebirgsjäger: move at normal speed in mountain terrain
Fallschirmjäger: can be transported by aircraft and dropped in a landing zone
Brückenpioniere: when placed on a river tile, other units can pass as if there is a bridge
Recon: they can move-stop-move in one turn, every stop costs 1 movement point
Artillery 1.: suppresses enemy units until the next ground attack on this enemy unit is performed (air attack doesnt remove the suppression)
Artillery 2.: artillery can fires automatically on enemy units, right before they are attacking nearby friendly units
Fighter: automatically counterfire on enemy aircraft, before they attack an adjecent friendly aircraft or ground unit, but only once per turn
StratBomber 1.: they can suppress enemy units like Artillery 1.
StratBomber 2.: they reduce enemy units ammo & fuel, not sure on the conditions
StratBomber 3.: stratbombers can render enemy cities and airfields useless for resupply and spawning units, until the enemy repairs them
StratBomber 4.: they can also reduce the prestige of the enemy, if you bomb an opponents victory hex
Submarines: they have an evasion probability when attacked
I d also like to use this thread to suggest new special abilities,
eg for the recon unit:
As of now they are pretty vulnerable to a counterthrust.
So I d like them to be
1. immune to ambushes
2. have a chance of withdrawl like the submarines have, when attacked.
It would fit the recon description and especially would make those units much more survivable in the later scenarios full of heavy tanks and so on.
edit: StratBombers & fighters completeted with help from Horseman
Im not sure I m able to recall all the special abilities of units and I havent found this information comprehensively listed, so hopefully this thread will help.
Pioniere: ignore fortification values and are thus immune to rugged resistance (or whatever its called)
Gebirgsjäger: move at normal speed in mountain terrain
Fallschirmjäger: can be transported by aircraft and dropped in a landing zone
Brückenpioniere: when placed on a river tile, other units can pass as if there is a bridge
Recon: they can move-stop-move in one turn, every stop costs 1 movement point
Artillery 1.: suppresses enemy units until the next ground attack on this enemy unit is performed (air attack doesnt remove the suppression)
Artillery 2.: artillery can fires automatically on enemy units, right before they are attacking nearby friendly units
Fighter: automatically counterfire on enemy aircraft, before they attack an adjecent friendly aircraft or ground unit, but only once per turn
StratBomber 1.: they can suppress enemy units like Artillery 1.
StratBomber 2.: they reduce enemy units ammo & fuel, not sure on the conditions
StratBomber 3.: stratbombers can render enemy cities and airfields useless for resupply and spawning units, until the enemy repairs them
StratBomber 4.: they can also reduce the prestige of the enemy, if you bomb an opponents victory hex
Submarines: they have an evasion probability when attacked
I d also like to use this thread to suggest new special abilities,
eg for the recon unit:
As of now they are pretty vulnerable to a counterthrust.
So I d like them to be
1. immune to ambushes
2. have a chance of withdrawl like the submarines have, when attacked.
It would fit the recon description and especially would make those units much more survivable in the later scenarios full of heavy tanks and so on.
edit: StratBombers & fighters completeted with help from Horseman