Support Classic PBEM in option
Posted: Mon May 02, 2011 4:15 pm
Rudankort wrote:
About multiplayer, here a quote from a recent interview on PzC, I think it should answer your question.
We’ll support the old school hot seat mode in case anyone wants to play on the go, without a proper internet connection available. But other than that, Slitherine’s excellent PBEM++ mode will be the only one supported, because in many ways it is superior to traditional PBEM or LAN play.
Using a centralised server provides a lot of advantages: it is very easy to find an opponent (but you can also create a password protected private game in case you want to play with a friend), you will never lose a game in progress, because it is kept by the server, cheating becomes much more difficult because all reloads are tracked by the server, and new features (like tournaments) are being added to server all the time. It also avoids the need to actually send e-mails and attach saved games – this is all handled by the server making this the way to play turn based strategy games.
Pionero Wrote:
servers are closed after a few years, leaving their users.
has happened before with many games. PBEM classic has no such problem in PG you could also post messages on the move.
as we can play the scenarios published by users in PBM. Uploading them to the server?
that functionality have a scenario editor? if you can not play one on one for classic PBEM
without detracting PBEM++ would be good to have the option of classic PBEM
skarczew wrote:
I have to agree - this is a problem for many games - after some years servers go down.
Question to Rudankort: Would it be possible to implement multiplier game, but without the need of a centralized server (in this case one of players could act as a server)?
What do you think?
About multiplayer, here a quote from a recent interview on PzC, I think it should answer your question.
We’ll support the old school hot seat mode in case anyone wants to play on the go, without a proper internet connection available. But other than that, Slitherine’s excellent PBEM++ mode will be the only one supported, because in many ways it is superior to traditional PBEM or LAN play.
Using a centralised server provides a lot of advantages: it is very easy to find an opponent (but you can also create a password protected private game in case you want to play with a friend), you will never lose a game in progress, because it is kept by the server, cheating becomes much more difficult because all reloads are tracked by the server, and new features (like tournaments) are being added to server all the time. It also avoids the need to actually send e-mails and attach saved games – this is all handled by the server making this the way to play turn based strategy games.
Pionero Wrote:
servers are closed after a few years, leaving their users.
has happened before with many games. PBEM classic has no such problem in PG you could also post messages on the move.
as we can play the scenarios published by users in PBM. Uploading them to the server?
that functionality have a scenario editor? if you can not play one on one for classic PBEM
without detracting PBEM++ would be good to have the option of classic PBEM
skarczew wrote:
I have to agree - this is a problem for many games - after some years servers go down.
Question to Rudankort: Would it be possible to implement multiplier game, but without the need of a centralized server (in this case one of players could act as a server)?
What do you think?