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Leaders on Cohesion Tests - an answer from developers pls

Posted: Tue Apr 12, 2011 3:05 pm
by dazzam
Hi..I have read the help menu, I have read the FOG wiki, I have read through posts on this site and I am no better off in determining the impact of generals on cohesion test.

If I read the help it says I get + 1 to my dice for being in the commanders range if he is field or troop and plus 2 if he is inspired. However there seems to be a school of thought that this does not apply to melee or impact combat as evidenced by the wiki and this site. Since these two sources often point out errors in the help menu then I am unclear about what is the actual rule here.

I would very much appreciate it if the developers could clarify the Cohesion test modifiers.

Posted: Tue Apr 12, 2011 4:09 pm
by deeter
Testing for any reason for BGs not in close combat, the dice modifiers apply if in command range. In close combat, the leader must be with or adjacent. Also, an additional +1 applies for being adjacent so an Inspired leader would add a total of +3 to the dice roll. This follows the TT rules closely and is the PC rules' intent. I recall the devs said it wasn't being implemented properly, but is now supposedly fixed.

Deeer

Posted: Tue Apr 12, 2011 11:32 pm
by dazzam
Many thanks Deeter for your answer.

It's disappointing that we need to delve into this informal body of knowledge to ascertain such basic rules. I know Slitherine are working on new editions but I've decided not to buy any more releases until the full published rules are available.

Posted: Wed Apr 13, 2011 1:09 am
by dazzam
and while we are on the subject regarding rallying troops that are routing the wiki says that as long as they the commander is in radius he gets a bonus for rallying troops. However the help menu says that only adjacent commanders count..there is no additional adjustment for being in the radius.

Deeter can you or anyone please clarify the rule here regarding rallying unsteady battle groups. Does being in the radius give you an extra point as well?

Posted: Wed Apr 13, 2011 6:04 pm
by deeter
Leaders help rally units in their command radius, plus if adjacent and/or providing rear support will give additional dice roll mods.

Deeter

Posted: Thu Apr 14, 2011 6:01 am
by dazzam
Thanks again Deeter. Interesting that's in contradiction to the manual ..but I'm going to go with your view

Posted: Thu Apr 14, 2011 5:00 pm
by deeter
I'm basing this info on squinting at the verbose combat commentary as it whips past, so might not be 100% correct.

Deeter

Posted: Thu Apr 14, 2011 5:02 pm
by petergarnett
Sorry but my understanding is that any non-light unit in the rear hex of a routing unit gives the unit a +1 on the rally roll. Does not have to be a leader unit for this specific bonus.

Posted: Thu Apr 14, 2011 5:06 pm
by deeter
True, but if said unit be a leader, a bonus would apply in addition to that. So an Inspired leader in that rear hex should add a total of +3 to the rally roll.

Deeter