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things most needed
Posted: Thu Mar 31, 2011 11:23 am
by omarquatar
i think we scenario designers absolutely need at least three missing features
1. direction of retreat for each unit
2.reinforcements appearing at a given turn - or - at least - turn of activation if units have to begin on map
3. camps and fortified camps
buildings and town walls would also be nice, but not as necessary as the previous things
Posted: Fri Apr 01, 2011 2:52 pm
by maximvs
Agreed!

Posted: Fri Apr 01, 2011 5:38 pm
by omarquatar
thank you for your support maximus... i really expected a little more posts on the issues i was speaking of

Posted: Fri Apr 01, 2011 7:48 pm
by TJD
omarquatar wrote:thank you for your support maximus... i really expected a little more posts on the issues i was speaking of

Well, I'm not exactly renowned for my scenario designs, but I'll offer my .02 anyway and say that the features you request are really pretty basic and it's hard to see why they haven't been put into place, especially the retreat-direction function and delayed reinforcement. I wouldn't think either of these require complex programming (unlike maybe adding walls and buildings) and I hope they'll be moved to the top of the to-do list for the next update.
Tim
Posted: Fri Apr 01, 2011 7:49 pm
by GaiusMarius
so here is the second post. Whatever the order you can put them, I would say yes they're the major drawbacks in order to finally build more organic and complex scenarios with respect to what is possible at the present. Only small point to be added is the possibility to assign custom break points to BG but should have a little less priority if compared to the three reported by Omarquatar.
Cheers
Posted: Fri Apr 01, 2011 8:47 pm
by TheGrayMouser
omarquatar wrote:thank you for your support maximus... i really expected a little more posts on the issues i was speaking of

I agree w all these as well. The lack of posts possibly might indicate that many(including me) have asked for these types of things over and over and over and nothing has yet changed

Posted: Fri Apr 01, 2011 9:24 pm
by omarquatar
TheGrayMouser wrote:omarquatar wrote:thank you for your support maximus... i really expected a little more posts on the issues i was speaking of

I agree w all these as well. The lack of posts possibly might indicate that many(including me) have asked for these types of things over and over and over and nothing has yet changed

right, and as TJD said, they don't seem overly complex to implement...retreat direction probably was already built in as a possibility from the start, but it never worked

Posted: Mon Apr 04, 2011 12:51 pm
by macnab
I think the inclusion of these things mentioned plus Buildings ,Huts etc will make this game really top`s, and in SOA Castles, villages etc,
Posted: Mon Apr 04, 2011 2:15 pm
by stockwellpete
Yes, I agree with all the suggestions in the first post. For starters, buildings could just be impassable terrain that block line of sight. Also, we need some weather rules. Reduced visibility, wind direction affecting archery fire, rain affecting artillery etc - fairly basic stuff really.
I tend to see FOG as being in its early stage of development and so all these excellent ideas that scenario-builders are suggesting may come in as the game is developed over the next couple of years. I do actually feel that the game is progressing rapidly as the developers work through the expansion packs and I remain optimistic that we will eventually get some, or most, of what we are asking for.
Posted: Wed Apr 27, 2011 8:43 am
by stockwellpete
Can we have some cows please?

Posted: Wed Apr 27, 2011 6:29 pm
by maximvs
COWS?!?
Someone will be asking for flaming pigs next!
Posted: Wed Apr 27, 2011 6:39 pm
by stockwellpete
maximvs wrote:COWS?!?
Someone will be asking for flaming pigs next!
Yes, for La Brossiniere in 100YW plus we need "rattles" as well - pantherboy will have no chance!
http://en.wikipedia.org/wiki/Battle_of_Duns
Posted: Wed Apr 27, 2011 6:42 pm
by maximvs
Well, you learn something new every day
Their horses were obviously easily rattled!
Posted: Fri Apr 29, 2011 12:31 pm
by Schweinewitz
We Teutons need Umlauts in the game! And the 'ß' ...

Posted: Fri Jun 10, 2011 7:02 am
by keyth
I'm sure it's been asked before, but we really, really need to be able to set a unit's stance to offence or defence (or re-program the AI to make it brighter). Otherwise it is impossible to make the AI take advantage of defensive terrain or hold in a given position.