New features
Posted: Wed Feb 16, 2011 1:19 am
I thought it would be good to mention some of the new features in Panzer Corps, and see what people think.
1. Seeing the distance you can walk versus distance that will require mounted/truck/half track transport.
Awesome, it seems like such an obvious thing too. However, I think it needs some visual work. The black dot is really... lacking.
2. Units are not automatically brought up to full strength between scenarios in a campaign.
I'm conflicted on this one, mostly I'm concerned the effect this will have on an expensive 5 star unit that is damaged down to 1 or 2 strength in a scenario. It could result in
A. Have enough prestige to fully elite replace your 5 star unit, which means the player is probably inundated with prestige amounts
B. Have to accept that you won't end the campaign with 20 or 30 units that are all 5 star units, they are going to be taking damage and need replacements and you won't always be able to get elite replacements.
3. Recon movement.
I have to say, I'm not a fan, I much prefer Pg2 style.
4. Detailed replacement information.
You want regular troops? You gain X strength, you lose Y prestige, your experience changes from A to B.
You want elite troops? You gain X strength, you lose Z prestige.
Awesome.
5. Weather.
I'm not 100% on this, because the weather doesn't seem to change in the tutorial, but to the left of 'end turn' looks like TODAY/THIS TURN, and to the right of 'end turn' looks like TOMORROW/NEXT TURN
If so, I welcome this change, 1 day advance forecast is just right.
6. Combat Log.
http://img24.imageshack.us/img24/6059/combatlog.jpg
It starts off: Artillery firing vs my infantry. Left vs right, 5 suppressed.
Then it switches, now my infantry unit is on the left and the defender is on the right. (That's confusing BTW)
If rugged defense/ambush did trigger, where does it say that? If not... wow I can't imagine what could have happened if it DID trigger.
What other new features have people noticed?
1. Seeing the distance you can walk versus distance that will require mounted/truck/half track transport.
Awesome, it seems like such an obvious thing too. However, I think it needs some visual work. The black dot is really... lacking.
2. Units are not automatically brought up to full strength between scenarios in a campaign.
I'm conflicted on this one, mostly I'm concerned the effect this will have on an expensive 5 star unit that is damaged down to 1 or 2 strength in a scenario. It could result in
A. Have enough prestige to fully elite replace your 5 star unit, which means the player is probably inundated with prestige amounts
B. Have to accept that you won't end the campaign with 20 or 30 units that are all 5 star units, they are going to be taking damage and need replacements and you won't always be able to get elite replacements.
3. Recon movement.
I have to say, I'm not a fan, I much prefer Pg2 style.
4. Detailed replacement information.
You want regular troops? You gain X strength, you lose Y prestige, your experience changes from A to B.
You want elite troops? You gain X strength, you lose Z prestige.
Awesome.
5. Weather.
I'm not 100% on this, because the weather doesn't seem to change in the tutorial, but to the left of 'end turn' looks like TODAY/THIS TURN, and to the right of 'end turn' looks like TOMORROW/NEXT TURN
If so, I welcome this change, 1 day advance forecast is just right.
6. Combat Log.
I think I need a little help understanding this picture, basically what happened was I attacked with 10 guys vs 10 entrenched guys with artillery support, and all 10 of my guys died. Did 'rugged defense'/'ambush' trigger, or was that just crazy bad luck?:As for a log for beta testers, there is some sort of a log. Press L hotkey after a combat, and you will see what happened in detail. Alternatively, you vcan Ctrl+click a target to see "extended combat prediction".
http://img24.imageshack.us/img24/6059/combatlog.jpg
It starts off: Artillery firing vs my infantry. Left vs right, 5 suppressed.
Then it switches, now my infantry unit is on the left and the defender is on the right. (That's confusing BTW)
If rugged defense/ambush did trigger, where does it say that? If not... wow I can't imagine what could have happened if it DID trigger.
What other new features have people noticed?