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Micromanaging Repairs

Posted: Tue Dec 21, 2010 4:33 pm
by _Augustus_
Heya all,

This subject is probably discussed in the past, but I wasn't around at that time, so....

Situations where I'd prefer to be able to control how many steps you repair pop up frequently. Situations where PPs just don't allow a large number of big repairs but you have a number units that should be repaired some at least. Some might argue this would be too much micromanaging. A point which I understand, but I would still like to have that option if possible.

Something like pressing SHIFT simulatinously left clicking to repair an unit would repair 1 step per click would be very nice. Maybe it's not possible to implement due to the fact that units only get one action per turn. How about SHIFT+left click would result half of the maximum repairable steps to be repaired?

Christmas wishlist or something,

_augustus_

Posted: Tue Dec 21, 2010 9:30 pm
by gchristie
Like this idea, if workable.

Posted: Mon Dec 27, 2010 2:38 am
by TotalerKrieg
Like this idea, if workable.
Ditto. Would be nice to be able to reinforce units in a controlled manner.