Micromanaging Repairs
Posted: Tue Dec 21, 2010 4:33 pm
Heya all,
This subject is probably discussed in the past, but I wasn't around at that time, so....
Situations where I'd prefer to be able to control how many steps you repair pop up frequently. Situations where PPs just don't allow a large number of big repairs but you have a number units that should be repaired some at least. Some might argue this would be too much micromanaging. A point which I understand, but I would still like to have that option if possible.
Something like pressing SHIFT simulatinously left clicking to repair an unit would repair 1 step per click would be very nice. Maybe it's not possible to implement due to the fact that units only get one action per turn. How about SHIFT+left click would result half of the maximum repairable steps to be repaired?
Christmas wishlist or something,
_augustus_
This subject is probably discussed in the past, but I wasn't around at that time, so....
Situations where I'd prefer to be able to control how many steps you repair pop up frequently. Situations where PPs just don't allow a large number of big repairs but you have a number units that should be repaired some at least. Some might argue this would be too much micromanaging. A point which I understand, but I would still like to have that option if possible.
Something like pressing SHIFT simulatinously left clicking to repair an unit would repair 1 step per click would be very nice. Maybe it's not possible to implement due to the fact that units only get one action per turn. How about SHIFT+left click would result half of the maximum repairable steps to be repaired?
Christmas wishlist or something,
_augustus_