The Kiss factor/Multiple People
Posted: Mon Jan 01, 2007 2:16 am
One thing is KISS
Keep
It
Simple
Stupid
I tried The Third Riech game but gave up on it because it wasnt easy to use. It had alot of rules (cool) but to do stuff was a hassle. Like picking all units to attack one (sc1 or Clash was better). Alot of stuff and complicationg is great like having the The resources used for different stuff like
Oil for movement? for making soldiers and tanks at varying lvls.
Mines mostly for tanks and less for planes and even less for soldiers.
Cities high on units, smaller on tanks and planes.
BUT MAKE THE LOOK AND CONTROLS SIMPLE.
PART 2
The other idea is to be able in start up go pick what each magor will be controlled by human or AI, and what side it will be on. Just like the old dogs of war before they were told to stop production or as most know the AXIS and ALLIES series.
Keep
It
Simple
Stupid
I tried The Third Riech game but gave up on it because it wasnt easy to use. It had alot of rules (cool) but to do stuff was a hassle. Like picking all units to attack one (sc1 or Clash was better). Alot of stuff and complicationg is great like having the The resources used for different stuff like
Oil for movement? for making soldiers and tanks at varying lvls.
Mines mostly for tanks and less for planes and even less for soldiers.
Cities high on units, smaller on tanks and planes.
BUT MAKE THE LOOK AND CONTROLS SIMPLE.
PART 2
The other idea is to be able in start up go pick what each magor will be controlled by human or AI, and what side it will be on. Just like the old dogs of war before they were told to stop production or as most know the AXIS and ALLIES series.