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EDITOR NOT LOADING EXISTING SCENARIO

Posted: Fri Dec 10, 2010 10:03 am
by maximvs
The past few days I've noticed a problem (probably since the update). It's happened about 5 times so far.

It seems to occur after I've played an MP game, then return to the main menu -

If I pick Edit a Scenario and select my choice this error appears -

OutOfBoundsException
1.4.0 2010 11 23 win
{}
gamestate.s.AncientsStateImp.ancientsUnits o gamestate.s.AncientsUnit o gamestate.s.AncientsStateImp i4
uiplayer.s.AncientsCounter.ReclaimUnitImageMemory A1o uiplayer.Counter
uiplayer.s.mapedit.MapEditWindowImp.LoadGame o uiplayer.s.mapedit.MapEditWindowImp o gamefixed.FGame A1o uiplayer.HexDisplay A1o uiplayer.Counter o uiplayer.HexLayerStack
uiplayer.UIImp.LoadScenarioForEditing o uiplayer.UIImp
gameinstance.Program.EditScenario o gameinstance.Program o gameinstance.GameModule
uiplayer.s.mapedit.LoadScenarioWindow.LoadScenario o uiplayer.s.mapedit.LoadScenarioWindow s
uiplayer.s.mapedit.LoadScenarioWindow.blnHandleCommand b o uiplayer.s.mapedit.LoadScenarioWindow o uiplayer.Command
uiplayer.htk.GraphicsArea.blnHandleCommand b o uiplayer.htk.GraphicsArea o uiplayer.Command
uiplayer.Command.Dispatch o uiplayer.Command
uiplayer.Command.Enqueue o uiplayer.Command
uiplayer.Command.ParseAndEnqueue s
uiplayer.htk.TButtonImp.MouseUp o uiplayer.htk.TButtonImp i4i4
uiplayer.htk.TWindowImp.MouseUp o uiplayer.htk.TWindowImp i4i4
uiplayer.htk.GraphicsArea.Event MouseUp o uiplayer.htk.GraphicsArea i4i4
Delegate.Invoke
Application. CallFunctionWithExceptionHandling o Application p
Main
main

Closing the game and restarting seems to clear the problem, and also the scenario loads up OK to play. It's the editor that doesn't like something.

Hope this helps :?

Posted: Fri Dec 10, 2010 8:58 pm
by keithmartinsmith
Which scenario are you referring to?
Thanks
Keith

Posted: Fri Dec 10, 2010 10:51 pm
by maximvs
It's several that I have been working on over the past couple of months - so they are only on my machine at the moment.

They load to play OK, but the editor doesn't like the look of them to edit. If I exit and start FOG again the editor allows access with no problem.

It feels as though it's when I exit Multiplayer that causes the Editor problem.

Here is another of the error messages -

OutOfBoundsException
1.4.0 2010 11 23 win
{}
gamestate.s.AncientsStateImp.ancientsUnits o gamestate.s.AncientsUnit o gamestate.s.AncientsStateImp i4
uiplayer.s.AncientsCounter.ReclaimUnitImageMemory A1o uiplayer.Counter
uiplayer.s.mapedit.MapEditWindowImp.LoadGame o uiplayer.s.mapedit.MapEditWindowImp o gamefixed.FGame A1o uiplayer.HexDisplay A1o uiplayer.Counter o uiplayer.HexLayerStack
uiplayer.UIImp.LoadScenarioForEditing o uiplayer.UIImp
gameinstance.Program.EditScenario o gameinstance.Program o gameinstance.GameModule
uiplayer.s.mapedit.LoadScenarioWindow.LoadScenario o uiplayer.s.mapedit.LoadScenarioWindow s
uiplayer.s.mapedit.LoadScenarioWindow.blnHandleCommand b o uiplayer.s.mapedit.LoadScenarioWindow o uiplayer.Command
uiplayer.htk.GraphicsArea.blnHandleCommand b o uiplayer.htk.GraphicsArea o uiplayer.Command
uiplayer.Command.Dispatch o uiplayer.Command
uiplayer.Command.Enqueue o uiplayer.Command
uiplayer.Command.ParseAndEnqueue s
uiplayer.htk.TButtonImp.MouseUp o uiplayer.htk.TButtonImp i4i4
uiplayer.htk.TWindowImp.MouseUp o uiplayer.htk.TWindowImp i4i4
uiplayer.htk.GraphicsArea.Event MouseUp o uiplayer.htk.GraphicsArea i4i4
Delegate.Invoke
Application. CallFunctionWithExceptionHandling o Application p
Main
main

Posted: Sat Dec 11, 2010 9:23 pm
by keithmartinsmith
I suspected they are custom scenario's. Can you send one to me keith@hexwar.com so that I can replicate the issue.
Thanks
Keith