EDITOR NOT LOADING EXISTING SCENARIO
Posted: Fri Dec 10, 2010 10:03 am
The past few days I've noticed a problem (probably since the update). It's happened about 5 times so far.
It seems to occur after I've played an MP game, then return to the main menu -
If I pick Edit a Scenario and select my choice this error appears -
OutOfBoundsException
1.4.0 2010 11 23 win
{}
gamestate.s.AncientsStateImp.ancientsUnits o gamestate.s.AncientsUnit o gamestate.s.AncientsStateImp i4
uiplayer.s.AncientsCounter.ReclaimUnitImageMemory A1o uiplayer.Counter
uiplayer.s.mapedit.MapEditWindowImp.LoadGame o uiplayer.s.mapedit.MapEditWindowImp o gamefixed.FGame A1o uiplayer.HexDisplay A1o uiplayer.Counter o uiplayer.HexLayerStack
uiplayer.UIImp.LoadScenarioForEditing o uiplayer.UIImp
gameinstance.Program.EditScenario o gameinstance.Program o gameinstance.GameModule
uiplayer.s.mapedit.LoadScenarioWindow.LoadScenario o uiplayer.s.mapedit.LoadScenarioWindow s
uiplayer.s.mapedit.LoadScenarioWindow.blnHandleCommand b o uiplayer.s.mapedit.LoadScenarioWindow o uiplayer.Command
uiplayer.htk.GraphicsArea.blnHandleCommand b o uiplayer.htk.GraphicsArea o uiplayer.Command
uiplayer.Command.Dispatch o uiplayer.Command
uiplayer.Command.Enqueue o uiplayer.Command
uiplayer.Command.ParseAndEnqueue s
uiplayer.htk.TButtonImp.MouseUp o uiplayer.htk.TButtonImp i4i4
uiplayer.htk.TWindowImp.MouseUp o uiplayer.htk.TWindowImp i4i4
uiplayer.htk.GraphicsArea.Event MouseUp o uiplayer.htk.GraphicsArea i4i4
Delegate.Invoke
Application. CallFunctionWithExceptionHandling o Application p
Main
main
Closing the game and restarting seems to clear the problem, and also the scenario loads up OK to play. It's the editor that doesn't like something.
Hope this helps
It seems to occur after I've played an MP game, then return to the main menu -
If I pick Edit a Scenario and select my choice this error appears -
OutOfBoundsException
1.4.0 2010 11 23 win
{}
gamestate.s.AncientsStateImp.ancientsUnits o gamestate.s.AncientsUnit o gamestate.s.AncientsStateImp i4
uiplayer.s.AncientsCounter.ReclaimUnitImageMemory A1o uiplayer.Counter
uiplayer.s.mapedit.MapEditWindowImp.LoadGame o uiplayer.s.mapedit.MapEditWindowImp o gamefixed.FGame A1o uiplayer.HexDisplay A1o uiplayer.Counter o uiplayer.HexLayerStack
uiplayer.UIImp.LoadScenarioForEditing o uiplayer.UIImp
gameinstance.Program.EditScenario o gameinstance.Program o gameinstance.GameModule
uiplayer.s.mapedit.LoadScenarioWindow.LoadScenario o uiplayer.s.mapedit.LoadScenarioWindow s
uiplayer.s.mapedit.LoadScenarioWindow.blnHandleCommand b o uiplayer.s.mapedit.LoadScenarioWindow o uiplayer.Command
uiplayer.htk.GraphicsArea.blnHandleCommand b o uiplayer.htk.GraphicsArea o uiplayer.Command
uiplayer.Command.Dispatch o uiplayer.Command
uiplayer.Command.Enqueue o uiplayer.Command
uiplayer.Command.ParseAndEnqueue s
uiplayer.htk.TButtonImp.MouseUp o uiplayer.htk.TButtonImp i4i4
uiplayer.htk.TWindowImp.MouseUp o uiplayer.htk.TWindowImp i4i4
uiplayer.htk.GraphicsArea.Event MouseUp o uiplayer.htk.GraphicsArea i4i4
Delegate.Invoke
Application. CallFunctionWithExceptionHandling o Application p
Main
main
Closing the game and restarting seems to clear the problem, and also the scenario loads up OK to play. It's the editor that doesn't like something.
Hope this helps