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Tactics as allies

Posted: Sun Aug 29, 2010 8:59 pm
by Deadmeat1471
Comon, pool your resources! I am getting my ass kicked by germans :( basicly every unit is superior but they have fewer.

I personally try to flank and get side shots, also i use infantry against tanks pretty effectively. Still, i getting my ass handed to me ;)

anyone else got any strategies?

Posted: Sun Aug 29, 2010 9:18 pm
by LOGAN5
if you are playing single player the best advice i could give is do not leave your tanks out in the open for the computers turn or he will kill you, hide around the corner and let him walk into your fire.

Posted: Sun Aug 29, 2010 9:34 pm
by Deadmeat1471
mp mostly :D but year sp tactics would probably be useful too!

Posted: Sun Aug 29, 2010 11:35 pm
by LOGAN5
I guess that would apply to multiplayer also, trying using holdfire on your AT guns until vehicles are in range.. and use hunting when you anticipate combat or are in range of units it will make you harder to kill and more accurate.

!

Posted: Mon Aug 30, 2010 1:25 am
by pomakli
Hi!

Combination of all arms and firepower!

:wink:

Re: Tactics as allies

Posted: Tue Aug 31, 2010 4:15 am
by acarhj
Deadmeat1471 wrote:Comon, pool your resources! I am getting my ass kicked by germans :( basicly every unit is superior but they have fewer.

I personally try to flank and get side shots, also i use infantry against tanks pretty effectively. Still, i getting my ass handed to me ;)

anyone else got any strategies?
First, use your equipment in their battlefield role and be patient.

Infantry can scout and see farther. They are good when there is lots of terrain to hide in. Hang you tanks back and react to threats while some infantry scout ahead and try to make contact with the enemy.

Tanks are good for killing tanks and attacking especially hard targets. A friend of mine served in the US Army in Germany as a tank commander. He gave me some good advice for target priority. They use a target priority system.

Attack the closest target in the following order.
1. Specialists (either infantry or armor depending on your unit's ability)
2. Flanking unit
3. Any visible unit

Save your bombardment assets for capturing victory locations. This is where the enemy will defend tooth and nail. Bombardments will often sap the defending unit morale making them easier to suppress, assuming they didn't get suppressed by the bombardment.

If the going gets tough, fall back and regroup. I played "Tiger Ambush" 2 times and lost. On the third try, I fell back immediately while I dealt with the initial tiger onslaught with all of my bombardment assets. If you are lucky, you can take 1 or 2 of them out and sap the morale of the third. Setting up ambush lanes in and around the 2nd village, I was able to hand the Germans their head on a platter. I then counter attacked and re-took the lost VPs.

When enemy units get suppressed, get in close and light them up! If you are adjacent to them when morale falls below 0, they will surrender.

When your units get suppressed, fall back with them and let them regroup out of harm's way.

As mentioned above, working out a good combined arms strategy will make you pretty tough to beat!

Hope that helps,

John

Posted: Tue Aug 31, 2010 11:30 am
by PirateJock_Wargamer
Haven't played much SP mainly MP and Allies suit my style ... slow and cautious :oops: The approach I take is:
  • Scouting - Scout, Infantry and lesser extent Engineer - is critical as need to know where Axis off to for positioning mech units as can't split up to cover all areas

    Don't split force up too much and get to spread out on ground - need to use strength in numbers, i.e. groups of 2 -3 tanks preferably covering similar fire zones from different angles

    After first or possibly second turn - dependant on map size - move on Hunt. Need every advantage when firing. Really only use Fast if critical for backing up other units

    Plan to get specialist Infantry units into cover adjacent to possible Axis tank movement routes. Ideally want to get eyes on tanks at least turn prior to them coming past so can use hold-fire to improve opportunity for ambush. And once done the deed on the tank move away to next position. Great to see units blasting where you were.

    Tank destroyers must do shoot and scoot - be careful on movement left when using hunt ... you start hunt you have to stick with it; no fast move back. And minimise flank exposure, even from reactive fire (it can still kill you!)
Still trying to figure best ways of using AT and mortar teams ... any tips?