Multiplayer VP's and time limits
Posted: Sat Aug 28, 2010 10:11 am
While we did do as much testing as we could on these I have a feeling the time limits and VP requirements for wins are off in some of the MP missions. After playing them some more the last couple of days it feels the time limits are too long to be meaningful and coudl greatly enhance the feel of the scenario if brought in a bit. E.g. In Road to Caen I feel the Canadians should be required to capture a 4th VP and the time limit reduced to about 12 turns.
Your feedback on the balance of these is much appreciated. E.g. Mission name, did your game run to the time limit. If so, who won and how many VP's did they control. If the game did not run to the time limit how many turns did it last and who won.
Is anyone interested in managing the feedback for this?
Your feedback on the balance of these is much appreciated. E.g. Mission name, did your game run to the time limit. If so, who won and how many VP's did they control. If the game did not run to the time limit how many turns did it last and who won.
Is anyone interested in managing the feedback for this?