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over watch
Posted: Sun Aug 22, 2010 8:04 pm
by paulolszanski2
any chance the guys from slitherine will let us know the formula for overwatch?
Posted: Sun Aug 22, 2010 8:06 pm
by pipfromslitherine
It's quite involved, so if you want to know the full set of decisions that are taken, you'd need to check out the REACT_UNIT_FIREAP function in DATA\BATTLE\SCRIPTS. It generates the score for how good a decision firing would be.
Cheers
Pip
Posted: Tue Aug 24, 2010 11:34 am
by MrsWargamer
Over watch IS possible, but so many variables exist.
During a playing of Over the Hill, I had occasion to have 4 Shermans unused sitting in a row on the downside of the crest line of the hill. I was attacked by a series of German armour including a Panther. I totally owned them (might have been a bit luck too of course). But the thing is my Shermans were returning fire and doing it efficiently as shooting at one made another respond in kind. It was some of the most brutal return fire I have managed so far.
Posted: Tue Aug 24, 2010 11:50 am
by IainMcNeil
We've been tweaking it to be more proactive. Expect an update with enhanced opportunity fire in the very near future.
Posted: Tue Aug 24, 2010 12:27 pm
by paulolszanski2
cant wait for that.how soon is very soon?
Posted: Wed Aug 25, 2010 7:05 am
by jomni
One factor is if your units shoot during previous turn, they won't shoot as much turing the enemy turn.
But if you converve your shots in previous turn, then they will shoot the attackers several times.
Slitherine says it's +1 of the shots remaining during prevoius turn.