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Suggestion: Tank Riders
Posted: Wed Jul 28, 2010 3:20 pm
by Spechtmeise
Often seen in period film and photos on both sides. It would facilitate and speed up troop movements.
Yes!
Posted: Wed Jul 28, 2010 3:57 pm
by pomakli
I made this suggestion also!
It is possible to change the transport characteristics of the vehicles in the scripts easily so that they can transport troops; f.e. STUG's!

Posted: Wed Jul 28, 2010 3:57 pm
by collegeprof86
I love this idea! it usage was very historical especially on the eastern front!
Posted: Wed Jul 28, 2010 4:06 pm
by pomakli
collegeprof86 wrote:I love this idea! it usage was very historical especially on the eastern front!
and on the Bulge!

Posted: Wed Jul 28, 2010 4:07 pm
by collegeprof86
speaking of the bulge..... wonder if low fuel could be simulated by a low morale? Since the bulge involved the germans attacking without enough fuel to actually make it to their end points, thereby being dependent upon captured supplies!
Posted: Wed Jul 28, 2010 4:10 pm
by IainMcNeil
The reason we dont allow it is to differentiate transports and combat vehicles. Someone could easily mod it to do so if they wanted once the game is out.
logistics!
Posted: Wed Jul 28, 2010 4:12 pm
by pomakli
collegeprof86 wrote:speaking of the bulge..... wonder if low fuel could be simulated by a low morale? Since the bulge involved the germans attacking without enough fuel to actually make it to their end points, thereby being dependent upon captured supplies!
In my opinion one of the key elements in battles, MORALE is very good simulated in this game! You can even chance the morale values of the units before the game and how the enemy attacks decreases this value!
But to simulate another key element "logistics"/ low fuel in this case???
That will be GREATER!
Posted: Wed Jul 28, 2010 4:32 pm
by IainMcNeil
Fuel would be easy to simulate but we didnt want to. You could have a fuel truck or ammo truck. Units could carry oil & ammo points. You coudl prevent them moving if they run out or shooting etc. All very easy in scripts but not the level of detail we wanted for the game.
Yes!
Posted: Wed Jul 28, 2010 4:59 pm
by pomakli
iainmcneil wrote:Fuel would be easy to simulate but we didnt want to. You could have a fuel truck or ammo truck. Units could carry oil & ammo points. You coudl prevent them moving if they run out or shooting etc. All very easy in scripts but not the level of detail we wanted for the game.
These are good news!

while creating scenario!
Posted: Thu Jul 29, 2010 7:10 am
by pomakli
You should be carefull concerning tank riders, because ..
from BA Map editor guide:
"Placing a unit on a tile that already contains a unit will load the second unit into the first.
There is no limitation on what units can be loaded , so it is up to you to avoid King Tigers being carried in the backpacks of an infantry unit."
It is possible that the riders will be the carriers!

Posted: Thu Jul 29, 2010 1:38 pm
by Spechtmeise
Rider today, carrier tomorrow...the wheel goes round and round.