suggestion
Posted: Thu Jul 22, 2010 7:38 pm
I'm finding that when I want to rotate a unit, so that the front armour is pointing at a threat, and I happen to click on the adjacent square by mistake, the unit will sometimes advance. Having to dbl click on a move order, even if its the only action available would negate this. I keep sending my units on a reckless charge by accident.
example: moved an AA gun until its nearly out of movement. I want to click on an adjacent square to rotate the unit. I accidently RMB click two squares away and the unit, having only the option to advance on that square, automatically picks the only action available to it and executes it. Que one dead ack-ack. :/
example: moved an AA gun until its nearly out of movement. I want to click on an adjacent square to rotate the unit. I accidently RMB click two squares away and the unit, having only the option to advance on that square, automatically picks the only action available to it and executes it. Que one dead ack-ack. :/