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suggestion

Posted: Thu Jul 22, 2010 7:38 pm
by APClrm
I'm finding that when I want to rotate a unit, so that the front armour is pointing at a threat, and I happen to click on the adjacent square by mistake, the unit will sometimes advance. Having to dbl click on a move order, even if its the only action available would negate this. I keep sending my units on a reckless charge by accident.

example: moved an AA gun until its nearly out of movement. I want to click on an adjacent square to rotate the unit. I accidently RMB click two squares away and the unit, having only the option to advance on that square, automatically picks the only action available to it and executes it. Que one dead ack-ack. :/

Posted: Thu Jul 22, 2010 8:31 pm
by pipfromslitherine
Double clicking for every move though is a real pain.

It's perhaps something we could make an option.

Cheers

Pip

Posted: Thu Jul 22, 2010 10:56 pm
by Obsolete
I've had similar problems with these misclicks. I often wish the movement for facing was wired totally separate from that of movement to prevent this.

Posted: Fri Jul 23, 2010 1:59 am
by junk2drive
I haven't had a problem but I'm old and slow. If you click once too quickly, you will soon double click too quickly with the same result. That's why I like hotkeys but not so many that I can't remember them all.

Posted: Fri Jul 23, 2010 5:54 am
by Spechtmeise
I find the clicking action works perfectly for me as it is.