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Double moves crash with 1.12

Posted: Sat Jul 10, 2010 5:35 pm
by Hoplite1963
Hi
Still getting this with the latest version when I make double mobes in a DAG game against the AI with IFR armies. I also get it with Rise Of Rome DAG armies when I move first but not when the AI goes first.

MullPointerException
1.2.12 2010 07 10
{}
gamelogic.s.PlayLogicImp.movePathValid o gamelogic.s.AncientsMovePathImp o gamelogic.s.PlayLogicImp i4A1i4b
gamelogic.s.PlayLogicImp.GrowMovePath o gamelogic.s.PlayLogicImp i4
gamelogic.s.PlayLogicImp.GrowPath o gamelogic.s.PlayLogicImp i4i4i4
gamelogic.s.PlayLogicImp.GrowPath o gamelogic.s.PlayLogicImp i4i4
uiplayer.s.PlayPhase.MouseMove o uiplayer.s.PlayPhase i4i4i4b
uiplayer.UIImp.MouseMove o uiplayer.UIImp i4i4i4b
uiplayer.htk.TMapImp.MouseMove o uiplayer.htk.TMapImp i4i4
uiplayer.htk.TWindowImp.MouseMove o uiplayer.htk.TWindowImp i4i4
uiplayer.htk.GraphicsArea.MouseMoveOrDrag o uiplayer.htk.GraphicsArea i4i4i4 uiplayer.htk.GraphicsArea.MouseMoveType
uiplayer.htk.GraphicsArea.Event MouseMove o uiplayer.htk.GraphicsArea i4i4
Delegate.Invoke
Application. CallFunctionWithExceptionHandling o Application p
Main
main

Posted: Sun Jul 11, 2010 11:07 am
by keithmartinsmith
We did say that this would NOT be fixed in 1.2.12 and it will NOT be fixed as part of 1.2.13.

Keith

Posted: Mon Jul 12, 2010 9:32 am
by EricS
Thanks for reporting this bug, it will be fixed in version 1.2.14.