Main changes vs 2 from vs 1
Posted: Tue Nov 14, 2006 9:15 am
Paolo asked for a summary of changes from vs1. The following is not exhaustive as all area have been tweaked and tightened, but it lists the major changes in my eyes. I hope this helps.
Movement:
BGs and BLs better defined
Complex moves overhauled to simpler definitions - table revamped
March moves now done without any roll but needing a general
Early moves generally need no CMT
Some CMTs for BLs added
Generals
Influence ranges reduced and made more balanced so you need to use them better - especially as they are needed to march now.
Shooting:
Double drop in cohesion excluded from shooting results - limits the number of lucky drops affecting the game.
Combat:
Heavy Weapons fixed
Shock troops:
Impulsives removed and replaced with a much more historically correct concept
Restricted area/ZOI:
You can now charge through a restricted area and the ZOI concept has been tweaked to allow player to intercept.
Victory conditions
VC defined as decisive/major victory etc.
Hope that helps. Based on my own games, the overall effect should be roughly:
1) much faster earlier bounds
2) greater deployment in BLs
3) more dependency on getting generals doing the right thing
4) less random 6-1 effects in the game than vs 1
5) only bit of cheese found so far removed
6) more results possible at 800pts in 3 1/2 hr timeframe
Cheers and keep the great feedback coming in.
Si
Movement:
BGs and BLs better defined
Complex moves overhauled to simpler definitions - table revamped
March moves now done without any roll but needing a general
Early moves generally need no CMT
Some CMTs for BLs added
Generals
Influence ranges reduced and made more balanced so you need to use them better - especially as they are needed to march now.
Shooting:
Double drop in cohesion excluded from shooting results - limits the number of lucky drops affecting the game.
Combat:
Heavy Weapons fixed
Shock troops:
Impulsives removed and replaced with a much more historically correct concept
Restricted area/ZOI:
You can now charge through a restricted area and the ZOI concept has been tweaked to allow player to intercept.
Victory conditions
VC defined as decisive/major victory etc.
Hope that helps. Based on my own games, the overall effect should be roughly:
1) much faster earlier bounds
2) greater deployment in BLs
3) more dependency on getting generals doing the right thing
4) less random 6-1 effects in the game than vs 1
5) only bit of cheese found so far removed
6) more results possible at 800pts in 3 1/2 hr timeframe
Cheers and keep the great feedback coming in.
Si