FoG: The drinking game!! "Play badly - get rotten"
Posted: Wed Apr 21, 2010 3:05 am
Design philosophy - Get smashed.
"Skull" - to partake in an alchoholic beverage with excessive abandon.
Setting up:-
Lose initiative - skull.
Setup a byzantine bowling alley - skull.
Remove a terrain piece - opponent skulls.
Charge phase:
Declare a charge and get intercepted - skull.
Evade and get caught - skull.
Evade off the table - half skull with a twist of lemon.
Getting charged while fragmented - skull.
Movement phase:
Fail a CMT - skull.
Get called out by your opponent for making a cheese or illegal move - skull.
Shooting phase:
Failing to shoot with a BG because your opponent split your dice - skull.
Failing a CT from shooting - skull.
Combat:
Getting flank charged - skull.
Failing a combat CT - skull.
Losing a commander - skull.
Skull skull skull skull schkull *hic* kullllllllllll
"Skull" - to partake in an alchoholic beverage with excessive abandon.
Setting up:-
Lose initiative - skull.
Setup a byzantine bowling alley - skull.
Remove a terrain piece - opponent skulls.
Charge phase:
Declare a charge and get intercepted - skull.
Evade and get caught - skull.
Evade off the table - half skull with a twist of lemon.
Getting charged while fragmented - skull.
Movement phase:
Fail a CMT - skull.
Get called out by your opponent for making a cheese or illegal move - skull.
Shooting phase:
Failing to shoot with a BG because your opponent split your dice - skull.
Failing a CT from shooting - skull.
Combat:
Getting flank charged - skull.
Failing a combat CT - skull.
Losing a commander - skull.
Skull skull skull skull schkull *hic* kullllllllllll