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Impassable ridges & Line of Sight
Posted: Fri Apr 09, 2010 10:12 am
by Epicouros
It seems archers etc. can shoot over Impassable ridges, even when Fog of War is active. Also, the hexes behind the ridges don't seem to be 'obscured'.
Shouldn't those ridges block Line of Sight? As it is now, they have the same effect as water...
I hope this will be taken care of in a future patch or supplement.
Posted: Fri Apr 09, 2010 12:08 pm
by Morbio
It depends why it is impassible.
I don't think it says impassible ridge (although the graphic looks like a ridge). It could be impassible because of a crevasse, or it could just be really dense scrub that is only a metre high, or relly thorny plants, e.g. Brambles, so wouldn't block LOS or obscure.
It is something for Slitherine to consider. If it is meant to be a high rocky outcrop, then it's a bug.
Posted: Fri Apr 09, 2010 3:54 pm
by Epicouros
It simply says 'Impassable', but the graphic looks like a rocky outcrop to me.
What if you want to make a scenario with some impassable ridges, cliffs etc that block LoS?
As it stands now, the gameplay effect is exactly like that of a body of water...
Dense scrub or brambles may also be impassable (and not block LoS), but should get another graphical representation than cliffs in my opinion (or one could use water terrain to improvise in the meantime).
Posted: Fri Apr 09, 2010 4:29 pm
by Examinondas
Epicouros wrote:What if you want to make a scenario with some impassable ridges, cliffs etc that block LoS?
Just put the impassable terrain on top of a hill.
I agree that there should be various types of impassable terrain, just like we have two types of woods. However, I think it would be even more useful to have cities and walls/palisades.
Posted: Fri Apr 09, 2010 4:59 pm
by petergarnett
Must admit I think ridges should block LOS too - shamed to say I've used this to my advantage in one battle.
Posted: Fri Apr 09, 2010 5:17 pm
by Examinondas
But in the scenario editor there is no "ridge" terrain type, but an "impassable" type. If you want to make an impassable ridge, you just have to build a hill and then place the impassable terrain on top.
The system we have right now is thus more flexible, because it offers both the possibility of creating impassable ridges and impassable low-height terrain.
However, may be the image used for the impassable terrain is not the adequate one, or perhaps more than one image is need (which IMHO would be the best)