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Ingame feedback from: Strebe
Posted: Sat Mar 27, 2010 3:40 pm
by Strebe
Ingame feedback from: Strebe
Posted: Sat Mar 27, 2010 8:34 pm
by Strebe
Posted: Sat Mar 27, 2010 10:39 pm
by pipfromslitherine
Is this the Zen thread?
Cheers
Pip
Ingame feedback from: Strebe
Posted: Sun Mar 28, 2010 5:30 am
by Strebe
Ingame feedback from: Strebe
Posted: Sun Mar 28, 2010 1:58 pm
by Strebe
Ingame feedback from: Strebe
Posted: Sun Mar 28, 2010 3:18 pm
by Strebe
�Sigh, nope hitting the wrong button when I'm leaving the game. Sorry.
Posted: Sun Mar 28, 2010 4:40 pm
by adherbal
Looks like it needs a:
if (message != "") then post
I'm sure it's that easy

Ingame feedback from: Strebe
Posted: Wed Mar 31, 2010 11:17 pm
by Strebe
Where's the resign button, for games that one can't win or tie.
Posted: Thu Apr 01, 2010 12:00 am
by pipfromslitherine
It's in the next version.
Cheers
Pip
Ingame feedback from: Strebe
Posted: Sun Apr 04, 2010 4:21 am
by Strebe
The off board artillery in the Desert meeting scenario doesn't seem to work
Posted: Sun Apr 04, 2010 5:42 pm
by pipfromslitherine
Yes - it's all fixed in the next version. Will try to get it out for Wednesday, but we want to be sure that it is as solid as possible.
Cheers
Pip
Ingame feedback from: Strebe
Posted: Mon Apr 19, 2010 11:25 pm
by Strebe
Playing Bulge winter multplayer scenario as allies (american) and was able to use the me262 to bomb the germans!!!!!
Posted: Tue Apr 20, 2010 12:51 am
by pipfromslitherine
Can you explain exactly how it worked. When were you able to do it? You have your own artillery I believe?
Cheers
Pip
Posted: Tue Apr 20, 2010 12:54 am
by Strebe
The ME262 icon shows up along with the 2 allied fighter-bomber icons. I clicked on it and assigned a target tile.
Posted: Mon Apr 26, 2010 11:57 pm
by johnncfb
Strebe. I still can't load the desert fort scenario in multiplayer. Have you had luck playing against anyone else?
Posted: Mon Apr 26, 2010 11:59 pm
by Strebe
No, not yet.
Posted: Wed Apr 28, 2010 4:35 pm
by pipfromslitherine
Are you saying you cannot load it at all - or that a game in progress now won't work?
Cheers
Pip
Posted: Wed Apr 28, 2010 9:22 pm
by johnncfb
yes. the game acts exactly as it did in .5. The error message is the same
Posted: Thu May 20, 2010 11:55 pm
by Strebe
ran into a situation where I had allied 2 tanks in a town, parked off in side streets both facing towards the main road. German tank comes barreling down the main road stops at the intersection, turret swivels 90 deg and destroys one tank then swivels 180 degrees and destroys the other tank. Neither allied tank got a shot off (if they were British tanks I might of put it down to the crews brewing up tea)

Posted: Fri May 21, 2010 9:34 am
by IainMcNeil
They do have a criteria that they wont shoot unless they have X% chance ot kill. I think we need to change it so at very short range they shoot no matter what!