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Parthian Bow

Posted: Tue Dec 29, 2009 10:11 am
by Aryaman
The Parthian bow was a composite bow, more powerful than those used in Ancient times by other troops, I wonder if that could be made a new different weapon, if not now, at least for a patch in which armies of later periods are added, although it will make the present battle of Carrhae a better one to play.

Posted: Tue Dec 29, 2009 10:32 am
by Examinondas
Good suggestion! :D

The famous Parthian shoot could also be implemented: evading horse archer units would shoot at the attacking unit.

Posted: Tue Dec 29, 2009 10:39 am
by Lannes
Yes good suggestion :wink:

Posted: Tue Dec 29, 2009 10:56 am
by JMass
I agree, also the Hun bow was a composite bow so it should be differentiate from normal bows.

Posted: Tue Dec 29, 2009 11:05 am
by Eques
I would actually assume any troops using "bow" from 1500 bc onwards are using composites (or bows of equivalent effectiveness) as that is when they came into widespread use in the middle east. The Achaemenids and Scythians made widespread use of them, by which time the technology would have spread to Europe.

Posted: Tue Dec 29, 2009 3:13 pm
by Examinondas
I really don't know how extended was the use of the composite bow, but I think it really doesn't matter for the topic being discussed here :wink:

I mean: there is little doubt that some "units" were more efficient than others in the use of bows. So in the same way that we have skilled swordsmen, we could have skilled bowmen.

Anyway, we probably won't see a change like this in the near future, since the developers have stated that they don't want to deviate too much from the TT rules (which is a good thing in my opinion).

Posted: Tue Dec 29, 2009 4:46 pm
by deeter
Make them superior.

Deeter

Posted: Tue Dec 29, 2009 5:11 pm
by Examinondas
Does the troop quality affect the casualties inflicted (i.e., does it affect the number of attacks or hits)?

Posted: Tue Dec 29, 2009 5:43 pm
by batesmotel
Examinondas wrote:Does the troop quality affect the casualties inflicted (i.e., does it affect the number of attacks or hits)?
Superior troops re-roll 1's in combat, Elites re-roll 1&2's, and Poor troops re-roll 6's. So troop quality will increase or decrease the average number of hits.

Chris

Posted: Tue Dec 29, 2009 5:44 pm
by Examinondas
I see, thanks! :D

Posted: Wed Dec 30, 2009 3:36 am
by TheGrayMouser
In the editor there are two types of bows (well actually 5)
Mounted
Crossbow
Lonbow
Bow
Bow*
I havent tried any tests to see if there is any difference beteen Bow and Bow* in combat
Btw if you havent tried it out Longbow and crossbow work in game as do firearms(although no graphic or sound fx)

Posted: Wed Dec 30, 2009 3:57 am
by TheGrayMouser
Ok , did a quick test on Bow vs Bow*
Only difference is that Bow* has a range of 4 not 5 (of course i only tested them vs the same type of enemy unit, it could be that they have a diffent effect on different troop types , armor levels etc...

Posted: Wed Dec 30, 2009 8:48 am
by Donegal
Superior troops re-roll 1's in combat, Elites re-roll 1&2's, and Poor troops re-roll 6's. So troop quality will increase or decrease the average number of hits.
Is it written in the rules?

Posted: Wed Dec 30, 2009 12:10 pm
by batesmotel
Donegal wrote:
Superior troops re-roll 1's in combat, Elites re-roll 1&2's, and Poor troops re-roll 6's. So troop quality will increase or decrease the average number of hits.
Is it written in the rules?
It is written in the TT rules. I do not think the help covers it but if youare viewing combat details that show die rolls, you will see things like 1R6 showing a re-roll.

Chris

Posted: Wed Dec 30, 2009 4:41 pm
by deadtorius
IN the TT rules bow* is a given to units that are only partially armed with bows. They are based as normal medium, heavy, cav etc units but shoot as LF for dice, which would be one for every two stands. Not sure how this would be handled in the PC game other than they should only be shooting with 2 dice per combat as opposed to 4 or whatever it is the MF bow get in the game.

Posted: Wed Dec 30, 2009 5:07 pm
by batesmotel
deadtorius wrote:IN the TT rules bow* is a given to units that are only partially armed with bows. They are based as normal medium, heavy, cav etc units but shoot as LF for dice, which would be one for every two stands. Not sure how this would be handled in the PC game other than they should only be shooting with 2 dice per combat as opposed to 4 or whatever it is the MF bow get in the game.
The way to do this in the PC game would be to have them impact and melee as normal but have each BG shoot as if it was a skirmisher, e.g. only two attacks for shooting and no extra impact dice for support shooting.

Chris