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Sequence of Play??? Confused

Posted: Wed Sep 20, 2006 12:08 am
by peter777
We are planning our 1st test game. But within our group there are differing opinions on the exact sequence of play.

Here is my verion

Player 1 - Moves/Routes etc
Shooting ? - Hits/Losses
Player 1 - Charges
Player 2 - Counter Charges / Evades
Impact Combat for those that charged - Hits/Losses
Shooting ? - Hits/Losses
Melee Combat - Hits/Losses
Combat Outcomes - Cohesion Tests
Player 2 - Moves
And so on


OR IS THE SAME ORDER AS IN THE RULES as follows

THE MOVEMENT PHASE
COMPLEX MOVES
EXPANDING/CONTRACTING
MOVING INTO CONTACT WITH ENEMY
SIMPLE & COMPLEX MOVES
FALL BACK
MARCHING

RESOLVING THE MELEE

THE SHOOTING PHASE
RANGES
TARGET PRIORITY.

MOVEMENT, COMBAT AND SHOOTING
ADJUDICATING SHOOTING
THE MELEE PHASE
THE BREAK OFF PHASE
THE INTER-BOUND PHASE
MOVEMENT OF ROUTING TROOPS AND PURSUERS
MOVEMENT OF GENERALS:
RALLYING TROOPS
COHESION
TESTING FOR FRIENDS BREAKING OR LOST GENERALS
ROUTS
PURSUITS




Ok I am confused.

Can some one spell it in a flow chart or some thing.


Thanks

Peter777

Posted: Wed Sep 20, 2006 10:43 pm
by sagji
My guess is order of the rules - i.e.

Charge Phase
Declare charges (player 1)
CMT tests
Move unit
Evade checks
Resolve impact combat (player 1 chooses order)

Move phase (player 1)
Declare move
CMT
Move units
Impulsive checks
Impulsive moves

Shooting Phase
Declare combat (both sides player 1 chooses order)
Resolve shooting
Outcomes

Melee Phase
Declare Combat (both sides player 1 chooses order)
Resolve
Outcomes

Inter bound Phase (both sides)
Move generals
Rally troups
Victory check

Go back to start swapping player 1 for player 2)

Posted: Thu Sep 21, 2006 2:42 pm
by IainMcNeil
Admittedly it is not clear in the rules but it is on the playsheet. We will work to improve the clarity in the rules.

MOVE SEQUENCE
1) IMPACT PHASE
Declare all charges, Intercept moves and Evade moves
Resolve impact combat & post-combat cohesion tests
2) NORMAL MOVEMENT PHASE
Make normal movement unit by unit
Complex move tests as units move
3) SHOOTING PHASE
Resolve shooting
Post-shooting cohesion tests
4) MELEE PHASE
Melee expansion
Resolve melee combat
Post-combat cohesion tests
5) BREAK_OFF PHASE
Mounted units break off from foot
CM tests for optional break-offs
6) THE INTERMOVE PHASE
Move routers/Pursuers and individual generals
Rally units whose cohesion level did not drop this move

Player 1 plays through phases 1-5, then the interbound phase 6 allows both players to move generals and attempt to rally troops. Then it switches to player 2 who then repeats phases 1-5 and then both players againt move generals and rally in the interbound phase 6. Just to be totally clear both sides fight and shoot in both players turns.