My initial thoughts
Posted: Fri Sep 15, 2006 2:15 pm
As Paolo has beaten me to it here are my thoughts.
Essentialy I just typed comments into a second document as I read through for the first time
For other playtesters it would be nice to see your inital comments before you read other peoples thoughts. That way we should get a wider variety of comment.
{spoiler - don't read past this if you haven't posted your thoughts yet}
Initial comments:
Introduction reads nicely and makes sense
Army lists in main set
Generals - IC 0-1, FC 2-4, TC 0-2 (I am sure it's explained somewhere but as the first line of the lists which you are pointed at to get a feel for what is possible it could do with a touch of explanation somewhere close to the list). Found it now, it's on Page 11 so not a big issue.
Carthaginian Celtiberians, elements per unit 6-8, number required 4-12. Surely it should be either 6-12 required or even 6-16 to allow two large units.
Camps P15, the 25mm boys will have to change their camps as things stand because each 25mm Bg element is 60mm by 80mm IIRC.
Dismounting P15, why do only troops that dismounted historically get to do it? There should be some troops who will not dismount but if an army never encountered a situation where dismounting made sense who is to say if their mounted would or would not dissmount. There are some troops who would simply not fight on foot even when asked and they should IMO be not allowed to dismount rather than only those who actually did dismount being allowed to do so.
Invading P16 - each player rolls 1d6, surely as you have earlier stated that all dice are six sided numbered 1-6 this should simply be each player rolls a dice?
Terrain P16 - it is impossible to make a piece of terrain that is 4" across in all directions. I realise it is difficult to word this restriction and I know what you mean but it would be nice if a better form of words could be arrived at.
P17 I would change the table to be: odd numbers defenders half, even numbers attackers half, 1-2 long edge, 3-4 short edge 5-6 over 8" from the edge. I think that would be easier to remember.
P18 In the text on P17 Woods are listed as difficult. In the table they are rough?? Infact there are several discrepancies here. Vineyards, fields Forest etc.
P26 ZOI refers to a CM not a CMT, consitency
P27 Evade, I think I understand what is meant but the wording could mean that the evading unit gets to move to the distance of it's initial rear element from the enemy before starting to move.
P30, the contacted enemy count 1 element fighting for each charging element in contact even if they have less elements in contact?? So if I have a 6 element unit in 2 ranks charged in such a way that four elements contact it I fight back with 4 elements???
POA's
Defensive Sp get a POA even if only in one rank?
Pike fourth rank, does it only count if charging?
If you have offensive spearmen / light spear fighting spearmen does the light spear give a POA to break the tie?
P36 Moves
Undrilled complex, outside 6" of what? presumably the enemy...
Double wheel?? A wheel with each end of a formation?
P37 Marching
Can a march starting outside 8" move to closer than 8"?
P50 scoring, What counts as a casualty? Destroyed elements and all elements from broken units?
P52 death roll, if there were more than 6 hits roll again for the remainder??? This implies you roll for the first 6 and fail (or I suppose you could get a 7 and pass) then roll again for any excess. Not quite sure I understand this.
A sequence of play would be nice, I haven't found one and while the rules are presented in order it seems a bit confusing as you read about close combat before you read about moving.
The reference sheets are nice but the ++, + , - & -- could do with being larger and thus clearer.
Having read through and looked at a few things going back it seems that light spear for foot is free. If this is the case then are we not just going to end up with everyone wanting the variant that has light spear as well as the other main weapon.
I have done some number crunching on the combat outcomes and the various grades and POA values produce quite a nice range of results. There is still the chance of a very unlucky combat ( for example if two units roll six dice there is a 2% or so chance that one will get 5 hits to the others 2, ho catastrophic this would be will need to wait for a play test).
Army lists:
What has happened to the Hd in the Classical Indian list? I have 20 odd of them and they are feeling left out.
Not including points is IMO a wise choice but perhaps an area where someone can pencil in points for the armies they use regularly might make sense. To be honest I don't think it will take that long to get to the point where for most things you know the point values anyway.
Essentialy I just typed comments into a second document as I read through for the first time
For other playtesters it would be nice to see your inital comments before you read other peoples thoughts. That way we should get a wider variety of comment.
{spoiler - don't read past this if you haven't posted your thoughts yet}
Initial comments:
Introduction reads nicely and makes sense
Army lists in main set
Generals - IC 0-1, FC 2-4, TC 0-2 (I am sure it's explained somewhere but as the first line of the lists which you are pointed at to get a feel for what is possible it could do with a touch of explanation somewhere close to the list). Found it now, it's on Page 11 so not a big issue.
Carthaginian Celtiberians, elements per unit 6-8, number required 4-12. Surely it should be either 6-12 required or even 6-16 to allow two large units.
Camps P15, the 25mm boys will have to change their camps as things stand because each 25mm Bg element is 60mm by 80mm IIRC.
Dismounting P15, why do only troops that dismounted historically get to do it? There should be some troops who will not dismount but if an army never encountered a situation where dismounting made sense who is to say if their mounted would or would not dissmount. There are some troops who would simply not fight on foot even when asked and they should IMO be not allowed to dismount rather than only those who actually did dismount being allowed to do so.
Invading P16 - each player rolls 1d6, surely as you have earlier stated that all dice are six sided numbered 1-6 this should simply be each player rolls a dice?
Terrain P16 - it is impossible to make a piece of terrain that is 4" across in all directions. I realise it is difficult to word this restriction and I know what you mean but it would be nice if a better form of words could be arrived at.
P17 I would change the table to be: odd numbers defenders half, even numbers attackers half, 1-2 long edge, 3-4 short edge 5-6 over 8" from the edge. I think that would be easier to remember.
P18 In the text on P17 Woods are listed as difficult. In the table they are rough?? Infact there are several discrepancies here. Vineyards, fields Forest etc.
P26 ZOI refers to a CM not a CMT, consitency
P27 Evade, I think I understand what is meant but the wording could mean that the evading unit gets to move to the distance of it's initial rear element from the enemy before starting to move.
P30, the contacted enemy count 1 element fighting for each charging element in contact even if they have less elements in contact?? So if I have a 6 element unit in 2 ranks charged in such a way that four elements contact it I fight back with 4 elements???
POA's
Defensive Sp get a POA even if only in one rank?
Pike fourth rank, does it only count if charging?
If you have offensive spearmen / light spear fighting spearmen does the light spear give a POA to break the tie?
P36 Moves
Undrilled complex, outside 6" of what? presumably the enemy...
Double wheel?? A wheel with each end of a formation?
P37 Marching
Can a march starting outside 8" move to closer than 8"?
P50 scoring, What counts as a casualty? Destroyed elements and all elements from broken units?
P52 death roll, if there were more than 6 hits roll again for the remainder??? This implies you roll for the first 6 and fail (or I suppose you could get a 7 and pass) then roll again for any excess. Not quite sure I understand this.
A sequence of play would be nice, I haven't found one and while the rules are presented in order it seems a bit confusing as you read about close combat before you read about moving.
The reference sheets are nice but the ++, + , - & -- could do with being larger and thus clearer.
Having read through and looked at a few things going back it seems that light spear for foot is free. If this is the case then are we not just going to end up with everyone wanting the variant that has light spear as well as the other main weapon.
I have done some number crunching on the combat outcomes and the various grades and POA values produce quite a nice range of results. There is still the chance of a very unlucky combat ( for example if two units roll six dice there is a 2% or so chance that one will get 5 hits to the others 2, ho catastrophic this would be will need to wait for a play test).
Army lists:
What has happened to the Hd in the Classical Indian list? I have 20 odd of them and they are feeling left out.
Not including points is IMO a wise choice but perhaps an area where someone can pencil in points for the armies they use regularly might make sense. To be honest I don't think it will take that long to get to the point where for most things you know the point values anyway.