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Some charge examples for Spikemesq

Posted: Sat Oct 10, 2009 6:13 pm
by petedalby
I'll probably regret doing this but I thought I'd post a few pictures which may or may not illustrate charges and evades.

The first image is a charge straight ahead.

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The light horse do not have to evade as they are not a target of the charge.

The 2nd image is a charge with a wheel. The direction of charge will now take the cavalry into both the cavalry and the light horse. As the chargers will still fight with 2 bases there is no problem with this.

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Since it would be very unwise for the Light Horse to stick around they may choose to evade or if they're feeling brave they can CMT to stand.

Image 3 is the same charge but with the LH stepped back out of charge reach. However the charging BG will step forward into them if they stand.

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Like so:

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Clearly this is not a good thing for the LH so they elect to evade - image 5:

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Image 6 introdces an intercepting BG of enemy knights.

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The intercepting player moves the full 4 MU to ensure that the charging cavalry can not step forward into the bow armed cav.

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So the charge move ends like this:

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In the next example, the Knight's intercept zone is further away, and by angling their line of charge, the cavalry can avoid the knights declaring an intercept.

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Since the chargers contact with 2 bases this is still legal.

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The step forward into the LH is not permitted since base #3 is not in front edge contact so no step forward is permitted.

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Hope that helps?

Posted: Sat Oct 10, 2009 6:50 pm
by zoltan
Excellent! A picture paints a thousand forum posts. Worth appending to the FAQ or similar.

Posted: Sat Oct 10, 2009 7:29 pm
by babyshark
Well done.

Posted: Sat Oct 10, 2009 9:26 pm
by rogerg
Nice examples and a great idea. Covers most of the common issues.

Posted: Sat Oct 10, 2009 9:49 pm
by hammy
Great stuff Pete but you have not done the stepping forwards correctly :(

A file can only step forwards if it will contact enemy so where you have a diagonal line of bases that situation can't happen.

Posted: Sat Oct 10, 2009 10:56 pm
by gozerius
Right. He was showing that even with stepping forward, you would not contact the enemy, so no stepping forward was possible, leading to the correct end position in the next picture. Max step forward is 2 MU in any case.

Posted: Sun Oct 11, 2009 5:58 am
by timmy1
Pete

Very nice. Really helpful.

Posted: Sun Oct 11, 2009 9:09 am
by petedalby
Great stuff Pete but you have not done the stepping forwards correctly
Cheers Hammy - but, as Gozerius has noted, I do (try to) explain that in the next shot.

Thanks for the positive comments - not sure if it works for our Colonial cousins or not though?

Posted: Mon Oct 12, 2009 2:10 pm
by spikemesq
These are pretty straightforward. Take it up a notch and include some outliers. :)

Note that the last charge avoiding the intercept is not legal.

By wheeling, the chargers only contact one base at impact (AFAICT from the image). Charging directly ahead will contact 2 bases (but will trigger an intercept). There may be a wheel that still connects with 2 bases and avoids the intercept, but it must hit 2 or more bases to be legit.

Spike

Posted: Mon Oct 12, 2009 2:18 pm
by ethan
spikemesq wrote:These are pretty straightforward. Take it up a notch and include some outliers. :)

Note that the last charge avoiding the intercept is not legal.

By wheeling, the chargers only contact one base at impact (AFAICT from the image). Charging directly ahead will contact 2 bases (but will trigger an intercept). There may be a wheel that still connects with 2 bases and avoids the intercept, but it must hit 2 or more bases to be legit.

Spike
I think the angle of hte picture is deceptive thet text does say hitting with two bases, I imagine it is the corner just barely clipping it.

Posted: Mon Oct 12, 2009 4:56 pm
by petedalby
Note that the last charge avoiding the intercept is not legal.
I'm sorry if the picture is misleading. The text that follows it was meant to be unambiguous.
Since the chargers contact with 2 bases this is still legal
These are pretty straightforward. Take it up a notch and include some outliers.
What does that mean? How complicated do your games get?

I'm not sure when I'll have the time to look at this again but if you give some more context I'll try to give it a go.