Need help with New DLC Allied Operations crash problem
Posted: Wed May 20, 2026 9:58 am
Sry for my bad English.But this is very important,I need you guys help.
When I finished the American landing and entered British landing,the map of the first scenario went nothing.Everything was the same white.But once I skipped the first scenario,the second scenario was correct.So I tried another way,I first played British landing and successfully finished it.But the problem came,I can't entered American landing scenario,the whole game crashed.I went through the file,I found the core unit wasn't generated.This is all I know.
here are the crash report:
LoginId:0effa0a342be8d73c2e9a6a55063ba44
EpicAccountId:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008
PanzerCorps2_Win64_Shipping!Campaign::GetCoreUnits() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\Campaign.cpp:269]
PanzerCorps2_Win64_Shipping!Campaign::PlayScenario() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\Campaign.cpp:589]
PanzerCorps2_Win64_Shipping!luaD_precall()
PanzerCorps2_Win64_Shipping!luaV_execute()
PanzerCorps2_Win64_Shipping!lua_yieldk()
PanzerCorps2_Win64_Shipping!lua_yieldk()
PanzerCorps2_Win64_Shipping!luaD_rawrunprotected()
PanzerCorps2_Win64_Shipping!lua_resume()
PanzerCorps2_Win64_Shipping!Campaign::ResumeCampaign() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\Campaign.cpp:524]
PanzerCorps2_Win64_Shipping!SweetButton::Release() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Gui\Sweets.cpp:132]
PanzerCorps2_Win64_Shipping!SButton::OnMouseButtonUp()
PanzerCorps2_Win64_Shipping!SweetButton::OnMouseButtonUp() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Gui\Sweets.cpp:164]
PanzerCorps2_Win64_Shipping!SButton::FArguments::OnClicked<SWindowTitleBar>()
PanzerCorps2_Win64_Shipping!FSlateApplication::RoutePointerUpEvent()
PanzerCorps2_Win64_Shipping!FSlateApplication::ProcessMouseButtonUpEvent()
PanzerCorps2_Win64_Shipping!FSlateApplication::OnMouseUp()
PanzerCorps2_Win64_Shipping!FWindowsApplication::ProcessDeferredMessage()
PanzerCorps2_Win64_Shipping!FWindowsApplication::DeferMessage()
PanzerCorps2_Win64_Shipping!FWindowsApplication::ProcessMessage()
PanzerCorps2_Win64_Shipping!FWindowsApplication::AppWndProc()
user32
user32
PanzerCorps2_Win64_Shipping!FWindowsPlatformApplicationMisc::PumpMessages()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
When I finished the American landing and entered British landing,the map of the first scenario went nothing.Everything was the same white.But once I skipped the first scenario,the second scenario was correct.So I tried another way,I first played British landing and successfully finished it.But the problem came,I can't entered American landing scenario,the whole game crashed.I went through the file,I found the core unit wasn't generated.This is all I know.
here are the crash report:
LoginId:0effa0a342be8d73c2e9a6a55063ba44
EpicAccountId:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008
PanzerCorps2_Win64_Shipping!Campaign::GetCoreUnits() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\Campaign.cpp:269]
PanzerCorps2_Win64_Shipping!Campaign::PlayScenario() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\Campaign.cpp:589]
PanzerCorps2_Win64_Shipping!luaD_precall()
PanzerCorps2_Win64_Shipping!luaV_execute()
PanzerCorps2_Win64_Shipping!lua_yieldk()
PanzerCorps2_Win64_Shipping!lua_yieldk()
PanzerCorps2_Win64_Shipping!luaD_rawrunprotected()
PanzerCorps2_Win64_Shipping!lua_resume()
PanzerCorps2_Win64_Shipping!Campaign::ResumeCampaign() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\Campaign.cpp:524]
PanzerCorps2_Win64_Shipping!SweetButton::Release() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Gui\Sweets.cpp:132]
PanzerCorps2_Win64_Shipping!SButton::OnMouseButtonUp()
PanzerCorps2_Win64_Shipping!SweetButton::OnMouseButtonUp() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Gui\Sweets.cpp:164]
PanzerCorps2_Win64_Shipping!SButton::FArguments::OnClicked<SWindowTitleBar>()
PanzerCorps2_Win64_Shipping!FSlateApplication::RoutePointerUpEvent()
PanzerCorps2_Win64_Shipping!FSlateApplication::ProcessMouseButtonUpEvent()
PanzerCorps2_Win64_Shipping!FSlateApplication::OnMouseUp()
PanzerCorps2_Win64_Shipping!FWindowsApplication::ProcessDeferredMessage()
PanzerCorps2_Win64_Shipping!FWindowsApplication::DeferMessage()
PanzerCorps2_Win64_Shipping!FWindowsApplication::ProcessMessage()
PanzerCorps2_Win64_Shipping!FWindowsApplication::AppWndProc()
user32
user32
PanzerCorps2_Win64_Shipping!FWindowsPlatformApplicationMisc::PumpMessages()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll