Bronze Age unit lists Commented Analysis [2025]
Posted: Sat Dec 06, 2025 7:05 am
Latest recent vids from this channel (uploaded a few days ago).
https://www.youtube.com/@simonlancaster1815/videos
Heres the preamble/addendum tho:
Simons approach to analysis slightly out of context in all those vids. First of all players should know how particular units stack up against meta. Most have a heavy bias towards Infantry that can be easily kited and shot apart by experienced players. This time period is more about skirmishing and light chariots. And then Heavy Chariots hitting Disrupted units for quick breaks. As being said before low quality of infantry combined with low armor is a recipe for disaster, but I guess videos made for average players who love to spam the wide line infantry.
Second of all Chariots relevant usages were not mentioned. E.g. the fact that light chariots debuff no melee capability Mass Bowmen just by being in 2 tiles range unlike say light horses. Or the fact that even bow light chariots can AutoCohesion drop for flank charge unlike Light horses and can put up Zones of Control against anything. Light Chariots evade, but don't have mobility and free turn of light horses, but tempo blocking them by light infantry to delay opponent by changing his facing is still an option. Then Heavy Chariots being devastating head on or as blockers to anything except heavy spears (still nice as defenders) or pikes or lancers. Light Chariots better against medium cav on impact, but much worse in melee despite having no Combat Strength disadvantage.
Extra tip: Simon always disregards timing aspect which is utmost important for the rush armies. So Rubble for 15 points is actually great. They can zone and waste many turns of cav and chariots on the flank. Think how many extra turns will be spent on Pursuit, turn around and return afterwards. While your infantry crushes theirs. Most players pick infantry heavy armies. They are not so good against proper skirmisher mobile armies from the opponent, but fine as a meathshield that help to win skirmisher phase by zonning out opponent lights.
https://www.youtube.com/@simonlancaster1815/videos
Heres the preamble/addendum tho:
Simons approach to analysis slightly out of context in all those vids. First of all players should know how particular units stack up against meta. Most have a heavy bias towards Infantry that can be easily kited and shot apart by experienced players. This time period is more about skirmishing and light chariots. And then Heavy Chariots hitting Disrupted units for quick breaks. As being said before low quality of infantry combined with low armor is a recipe for disaster, but I guess videos made for average players who love to spam the wide line infantry.
Second of all Chariots relevant usages were not mentioned. E.g. the fact that light chariots debuff no melee capability Mass Bowmen just by being in 2 tiles range unlike say light horses. Or the fact that even bow light chariots can AutoCohesion drop for flank charge unlike Light horses and can put up Zones of Control against anything. Light Chariots evade, but don't have mobility and free turn of light horses, but tempo blocking them by light infantry to delay opponent by changing his facing is still an option. Then Heavy Chariots being devastating head on or as blockers to anything except heavy spears (still nice as defenders) or pikes or lancers. Light Chariots better against medium cav on impact, but much worse in melee despite having no Combat Strength disadvantage.
Extra tip: Simon always disregards timing aspect which is utmost important for the rush armies. So Rubble for 15 points is actually great. They can zone and waste many turns of cav and chariots on the flank. Think how many extra turns will be spent on Pursuit, turn around and return afterwards. While your infantry crushes theirs. Most players pick infantry heavy armies. They are not so good against proper skirmisher mobile armies from the opponent, but fine as a meathshield that help to win skirmisher phase by zonning out opponent lights.