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UNIT STATS INFO CATALOGUE

Posted: Tue Nov 18, 2025 8:31 pm
by FrancoisPhilidor
VIEW RANGE (hexes)

LAND (open terrain, fields)
commandos: 1
Most ground units: 2
ships: 1 (can see only coast)
bunkers: 1

WATER
commandos: 2
Most ground units: 4

destroyers: 4
cruisers: 5

coastal guns: 5


planes: 3 (+3 distant spotting)



MOVEMENT POINTS (hexes)

LAND (open terrain, fields - without roads)

heavy guns: 1
light guns: 2

engineers, heavy infantry: 2
infantry: 3
truck: 4

heavier tanks: 4
light tanks: 5

WATER
carriers, battleships, submarines, transports: 3
destroyers, cruisers: 4

AIR (mostly)
scouts: 6
tactical bombers: 8
heavy bombers: 8-10
fighters: 10-11


etc

Re: UNIT STATS INFO CATALOGUE

Posted: Tue Nov 18, 2025 8:32 pm
by FrancoisPhilidor
Since some new people were asking me recently, I'm just going to make a small list of unit stats here as quick reference. Maybe to compensate for the great "unit navigator tool" website that doesn't exist anymore.

If anybody wants to contribute, just post the text here in a format that I can copy easily, and I'll add it to the above list.

Hopefully it will be useful for new players.

Re: UNIT STATS INFO CATALOGUE

Posted: Wed Nov 19, 2025 7:38 pm
by JoaoLuisAngelo
Francois, view range is a little more complicated than hexes.
Each unit, as per the units.csv file, has a LOS allowance.
Each terrain type, as per the terrain.csv file, has a LOS cost.
The mechanics is the same as for movement, unit allowance and terrain cost.

Re: UNIT STATS INFO CATALOGUE

Posted: Thu Nov 20, 2025 8:15 pm
by FrancoisPhilidor
JoaoLuisAngelo wrote: Wed Nov 19, 2025 7:38 pm Francois, view range is a little more complicated than hexes.
Each unit, as per the units.csv file, has a LOS allowance.
Each terrain type, as per the terrain.csv file, has a LOS cost.
The mechanics is the same as for movement, unit allowance and terrain cost.
yeah I know. But these are just basic guidelines that apply on regular open terrain or water.

Same goes for movement points. It's annoying (at least for new players) when it says that infantry can move 6, but then one finds out it only applies on paved roads on open terrain.
I think it's much more useful as a general overview to know that infantry can move 3 hexes on regular open terrain without roads