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fighter distance + damage
Posted: Sun Jul 06, 2025 10:40 am
by FrancoisPhilidor
Have you guys ever noticed that a fighter seems to deal less damage if it comes flying from far away?
Re: fighter distance + damage
Posted: Mon Jul 07, 2025 1:47 pm
by stevefprice
Naval does similar as it can optimise damage subject to the hex you move to.
It makes some sense fo reasons I struggle to articulate but it seems right.
Re: fighter distance + damage
Posted: Mon Jul 07, 2025 8:00 pm
by FrancoisPhilidor
stevefprice wrote: ↑Mon Jul 07, 2025 1:47 pm
Naval does similar as it can optimise damage subject to the hex you move to.
It makes some sense fo reasons I struggle to articulate but it seems right.
well yeah naval does the same, but that's well documented in the tutorial and manual. But there is no mention of this for air units anywhere
Re: fighter distance + damage
Posted: Tue Jul 08, 2025 9:40 am
by Erik2
A fighter moving a long distance means less time spent in the target area.
Makes sense to me, but should have been documented.
Re: fighter distance + damage
Posted: Wed Jul 09, 2025 7:43 pm
by FrancoisPhilidor
Erik2 wrote: ↑Tue Jul 08, 2025 9:40 am
A fighter moving a long distance means less time spent in the target area.
Makes sense to me, but should have been documented.
yeah, it makes sense, but I can't find info about it anywhere