Suicidal Seljuqs a short campaign
Posted: Sun Jun 15, 2025 10:43 am
First part of this is here : https://www.slitherine.com/forum/viewtopic.php?t=117873 (On the Empires AARs as Kingdoms AARs didn't exits then).
Turn 38 plan continued
Also send two peasant to act as garrison/observers to newly conquered and a far east Asian border region, where an enemy might come from.
Turn 38 Result
check difficulty is Suicidal! (as I rotate this game with multi-player and test games which has different difficulties it sometimes reset to balanced, I haven't yet figured out why)
Our peasant didn't even reach Aghtamar before it revolted ...
Luckily our former vassal become ally Annazid randomly walked in and defeated them, returning it to us.
Our most loyal vassal finally lends troops. (just as I said they were useless and didn't give me troops last turn, oh well) Lets see if we can afford that!
Edessa:
Manbij: +Iman, +Merc Bow, +Light Javelinmen, +rediculous claim from Numayrids.
Edessa: unrest and pacification gone, we are happy
Jibal:
Qazvin: solid foundation, extra siege resistance, to see how much you got now mouseover the Stronghold Site in the military row. -> Tournament grounds, we don't have any and we use the capital region to recruit our Mamluks atm. (not to mention we need to increase our military average over the regions, that will mostly be forts and peasants, plus the odd penalty remover or promoter).
Hamadan: Small Mosque -> Landlord, we want to upgrade this to Emir.
Isfahan news service 2 of the 4 Indian close fighters we got from the Ghaz, lets see if they upgrade to something nice or they just are OK medium fighters, they are good in forest and rough, which could be a bonus as our heavy is clumsy in bad terrain.
Khuzestan:
Sus: Craftsmen -> nobles Timber keep
Iraq:
Heet; Subsistence -> Pilgrim, we have zero piety generation (no auth for edicting Musalla or stewardship building).
Karbala: Peasant, we will round up some immediately, they will happily serve the Sultan -> Hamlet
Kirkuk: Road -> Town crier, we need to generate more than zero stewardship to be able to build Landlord eventually.
Khorasan:
Sheberghan: +1 pop
Vasprakania:
Arzes: Pilgrim
Aghtamar: revolted, reconquered, pillaged, raided, -pop, at least the commerce penalty is capped at 100% as it would be -140% if not!!!
Fars:
Shiraz: Sheep
Sawad:
Kufa: Subsistence.
Basra: Raided!!! we build a Light Javelinman to see what we are dealing with.
No Province:
Termez: Musalla -> Herbalist we need to heal more.
Nearly no new buildings giving us money, the new armies we got from our vassal costs a lot, if we can't increase the earnings we will have to disband some of the merc we bought the last turns.
RGD:
Show of auth -> not very useful as it requires a noble and we actually mostly want to use it where there is no noble to get more stewardship to be able to build certain buildings that needs some level of stored stewardship like Heet which has zero atm. but its free so I just use it on a random low pup region, none of the 4 pop has a noble so Samosata gets it.
Insult Mirdasids to be able to attack them if we get a claim.
1. Ordu moves to Manbij in expectation that we will attack Mirdasids ruling Aleppo.
2. Ordu moves to Doliche, Edessa, to be able to coordinate attack on Alexandretta with with 1. Ordu if needed.
As our advisor pointed out the enemy will sortie if they have more units than us, which is what we would want if they didn't live on a mountain and its their capital which gives extra good defenders. When we arrive with more than 24 units we will see if siege or trap will be most effective.
3. Ordu waits for 3 archers then will storm
41. Ordu, some of the vassal troops will gather in his capital moving in from the east, until we decide what to do with them and balancing out the army.
I might be too cautious here, as I got some really good Daylami troops that might overpower any resistance.
The Ghaznavids has defeated an uprising and started a new war with their former vassal, another mountain realm Nasrid. And are now only at war with them and a single Indian state.
1. We have peers in all domains.
2. We can expand a bit more, but we are holding somewhat back because we need to get to green auth
3. We can progress if we get enough tokens
4. If we don't want our leader killed we want to have a domestic spy network, if we want to bad things to our enemies we want a spy network there too, waiting for one for Fatimids and then whoever seems to get most legit, as they might need an accident with their great leader.
5. Meh, I know what it is supposed to do but it doesn't really tell much useful.
6. We are lacking somewhat in Imams and Nobles, but we don't want to prioritize those as we got lots of other things we want.
Turn 38 plan continued
Also send two peasant to act as garrison/observers to newly conquered and a far east Asian border region, where an enemy might come from.
Turn 38 Result
check difficulty is Suicidal! (as I rotate this game with multi-player and test games which has different difficulties it sometimes reset to balanced, I haven't yet figured out why)
Our peasant didn't even reach Aghtamar before it revolted ...
Luckily our former vassal become ally Annazid randomly walked in and defeated them, returning it to us.
Our most loyal vassal finally lends troops. (just as I said they were useless and didn't give me troops last turn, oh well) Lets see if we can afford that!
Edessa:
Manbij: +Iman, +Merc Bow, +Light Javelinmen, +rediculous claim from Numayrids.
Edessa: unrest and pacification gone, we are happy
Jibal:
Qazvin: solid foundation, extra siege resistance, to see how much you got now mouseover the Stronghold Site in the military row. -> Tournament grounds, we don't have any and we use the capital region to recruit our Mamluks atm. (not to mention we need to increase our military average over the regions, that will mostly be forts and peasants, plus the odd penalty remover or promoter).
Hamadan: Small Mosque -> Landlord, we want to upgrade this to Emir.
Isfahan news service 2 of the 4 Indian close fighters we got from the Ghaz, lets see if they upgrade to something nice or they just are OK medium fighters, they are good in forest and rough, which could be a bonus as our heavy is clumsy in bad terrain.
Khuzestan:
Sus: Craftsmen -> nobles Timber keep
Iraq:
Heet; Subsistence -> Pilgrim, we have zero piety generation (no auth for edicting Musalla or stewardship building).
Karbala: Peasant, we will round up some immediately, they will happily serve the Sultan -> Hamlet
Kirkuk: Road -> Town crier, we need to generate more than zero stewardship to be able to build Landlord eventually.
Khorasan:
Sheberghan: +1 pop
Vasprakania:
Arzes: Pilgrim
Aghtamar: revolted, reconquered, pillaged, raided, -pop, at least the commerce penalty is capped at 100% as it would be -140% if not!!!
Fars:
Shiraz: Sheep
Sawad:
Kufa: Subsistence.
Basra: Raided!!! we build a Light Javelinman to see what we are dealing with.
No Province:
Termez: Musalla -> Herbalist we need to heal more.
Nearly no new buildings giving us money, the new armies we got from our vassal costs a lot, if we can't increase the earnings we will have to disband some of the merc we bought the last turns.
RGD:
Show of auth -> not very useful as it requires a noble and we actually mostly want to use it where there is no noble to get more stewardship to be able to build certain buildings that needs some level of stored stewardship like Heet which has zero atm. but its free so I just use it on a random low pup region, none of the 4 pop has a noble so Samosata gets it.
Insult Mirdasids to be able to attack them if we get a claim.
1. Ordu moves to Manbij in expectation that we will attack Mirdasids ruling Aleppo.
2. Ordu moves to Doliche, Edessa, to be able to coordinate attack on Alexandretta with with 1. Ordu if needed.
As our advisor pointed out the enemy will sortie if they have more units than us, which is what we would want if they didn't live on a mountain and its their capital which gives extra good defenders. When we arrive with more than 24 units we will see if siege or trap will be most effective.
3. Ordu waits for 3 archers then will storm
41. Ordu, some of the vassal troops will gather in his capital moving in from the east, until we decide what to do with them and balancing out the army.
I might be too cautious here, as I got some really good Daylami troops that might overpower any resistance.
The Ghaznavids has defeated an uprising and started a new war with their former vassal, another mountain realm Nasrid. And are now only at war with them and a single Indian state.
1. We have peers in all domains.
2. We can expand a bit more, but we are holding somewhat back because we need to get to green auth
3. We can progress if we get enough tokens
4. If we don't want our leader killed we want to have a domestic spy network, if we want to bad things to our enemies we want a spy network there too, waiting for one for Fatimids and then whoever seems to get most legit, as they might need an accident with their great leader.
5. Meh, I know what it is supposed to do but it doesn't really tell much useful.
6. We are lacking somewhat in Imams and Nobles, but we don't want to prioritize those as we got lots of other things we want.