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100 turn GC A.A.R

Posted: Fri Feb 21, 2025 8:34 am
by ww2nut
Using the CC5 platform within TLD
Have finished 1 turn per day GC (25 turns), 2 turns per day GC (50 turns), 3 turns per day GC (75 turns).
Now testing 4 turns per day GC (100 turns), each amount of turns GC requires strategy & tactics to slightly change.

Re: 100 turn GC A.A.R

Posted: Fri Feb 21, 2025 8:41 am
by ww2nut
Airborne taking heavy losses early, feels like forever hoping for armour to arrive. Day 1 6th June Turn 3 complete.

Re: 100 turn GC A.A.R

Posted: Fri Feb 21, 2025 8:52 am
by ww2nut
Day 1 6th June Turn 4 complete.
A.I out maneuvered me and took the beaches a turn be4 beach landings.
In this mod the beaches uncle red and tare green, Vierville and st mere eglise are not contested.
This is to allow for 6 battlegroups of 91st

Re: 100 turn GC A.A.R

Posted: Fri Feb 21, 2025 9:00 am
by ww2nut
Day 2 6th June Turn 5 complete.
Beach landings and gliders touch down. Unable to clear both beaches.

Re: 100 turn GC A.A.R

Posted: Fri Feb 21, 2025 9:05 am
by ww2nut
Day 2 6th June Turn 6 complete.
Secured a Utah beachead for the 2nd time.

Re: 100 turn GC A.A.R

Posted: Fri Feb 21, 2025 9:08 am
by ww2nut
Day 2 6th June Turn 6 to turn 7 movement results.

Re: 100 turn GC A.A.R

Posted: Fri Feb 21, 2025 9:15 am
by ww2nut
Day 3 7th June turn 3 complete.
:) Beachead under threat again at Vierville.

Re: 100 turn GC A.A.R

Posted: Fri Feb 21, 2025 9:22 am
by ww2nut
Day 3 7th June turn 4 complete.

Re: 100 turn GC A.A.R

Posted: Fri Feb 21, 2025 9:24 am
by ww2nut
Day 4 8th June turn 1 complete.

Re: 100 turn GC A.A.R

Posted: Fri Feb 21, 2025 10:04 am
by ww2nut
Day 4 8th June turn 2.
Vierville cleared again.

Re: 100 turn GC A.A.R

Posted: Fri Feb 21, 2025 10:11 am
by ww2nut
Day 4 8th June turn 2 complete.
14 turns in, this would be equivalent to 12th June in standard 2 turn gc.
2,000 casualties per side reached.

Re: 100 turn GC A.A.R

Posted: Fri Feb 21, 2025 10:18 am
by ww2nut
Day 4 8th June turn 3.
Airborne guys having a tough time with forward momentum against FJ.

Re: 100 turn GC A.A.R

Posted: Fri Feb 21, 2025 10:21 am
by ww2nut
Day 4 8th June turn 3 complete.
Taken control of Azeville & Vierville.

Re: 100 turn GC A.A.R

Posted: Fri Feb 21, 2025 10:24 am
by ww2nut
Day 4 8th June turn 4.
5,000 combined casualties reached.

Re: 100 turn GC A.A.R

Posted: Fri Feb 21, 2025 10:27 am
by ww2nut
Day 4 8th June turn 4 completed.
Mederet taken.

Re: 100 turn GC A.A.R

Posted: Sun Feb 23, 2025 5:25 am
by ww2nut
Carentan with 4 turns to go until the 501st can reinforce to get some much needed armour.
Thinking i may have to switch with another BG just to rest them.
Take note reinforcement dates appear where company commander name appears.
Saves much confusement, or reinforcing a day early only to get original para drop forces again.

Re: 100 turn GC A.A.R

Posted: Sun Feb 23, 2025 5:29 am
by ww2nut
Tried to be aggressive early, just got caught up in criss cross MG fire.
Infantry gun last squad standing, got my backside kicked in under 8 minutes.
So much for switching them out on next move.

Re: 100 turn GC A.A.R

Posted: Sun Feb 23, 2025 5:32 am
by ww2nut
Lost 67 men, and could only account for 43 of the enemy.

Re: 100 turn GC A.A.R

Posted: Sun Feb 23, 2025 5:44 am
by ww2nut
Over a 100 tank wrecks already littering the few fought over maps so far.
Day 5 9th June turn 1 completed.

Re: 100 turn GC A.A.R

Posted: Sun Feb 23, 2025 5:46 am
by ww2nut
Day 5 9th June turn 2 completed.
Favourable day, 1st time i felt most things go my way.