Page 1 of 1
editor - how to set up resource trigger?
Posted: Mon Jan 13, 2025 8:49 pm
by FrancoisPhilidor
Hi, does anybody know how to make it so that a location gives you 10 extra resource points per turn, but only as long as you are holding it, like in multiplayer maps, e.g. the Fork?
Thanks
Re: editor - how to set up resource trigger?
Posted: Wed Jan 15, 2025 5:27 am
by Zbrozlo
Re: editor - how to set up resource trigger?
Posted: Wed Jan 15, 2025 1:21 pm
by FrancoisPhilidor
Thanks for the screenshots, nice.
I think I have tried sth similar, but I used +20 (not =20), and somehow it wasn't working. It was somehow exponential or sth. I had a normal income of 70, and said if that hex is under my control, the income will change by +20. But in the first turn it added +20 two times, and in the second turn even more times. Do you think that -1 at the start of the trigger causes this?
Re: editor - how to set up resource trigger?
Posted: Wed Jan 15, 2025 1:22 pm
by FrancoisPhilidor
I think I will try not "check hex owner" but "check victory point count", and as effect = instead of +
Re: editor - how to set up resource trigger?
Posted: Wed Jan 15, 2025 2:11 pm
by FrancoisPhilidor
So what worked for me was:
if primary locations = 0, income =40
if primary locations = 1, income =60
if primary locations =2, income =80
etc
and then infinite checking (-1) at turn start.
Thanks for the idea though
Re: editor - how to set up resource trigger?
Posted: Wed Jan 15, 2025 6:04 pm
by Zbrozlo
OK, you're welcome, but I didn't help you much—you figured it out yourself.
Re: editor - how to set up resource trigger?
Posted: Thu Jan 16, 2025 5:56 pm
by FrancoisPhilidor
Zbrozlo wrote: ↑Wed Jan 15, 2025 6:04 pm
OK, you're welcome, but I didn't help you much—you figured it out yourself.
You pointed me in the right direction

Re: editor - how to set up resource trigger?
Posted: Sun Jan 19, 2025 9:44 am
by Erik2
-1 means the trigger is a loop and will fire each turn. So the resources will add up 20-40-60 etc
Re: editor - how to set up resource trigger?
Posted: Tue Jan 21, 2025 5:56 pm
by FrancoisPhilidor
Erik2 wrote: ↑Sun Jan 19, 2025 9:44 am
-1 means the trigger is a loop and will fire each turn. So the resources will add up 20-40-60 etc
Well I wanted that sth happens every time when somebody captures and re-captures the village. If I had set it to 1, it would only trigger the first time somebody occupies it, right?
Re: editor - how to set up resource trigger?
Posted: Wed Jan 22, 2025 8:29 am
by Erik2
Correct, 1 is fire once and -1 is fire each time the condition is met.
Re: editor - how to set up resource trigger?
Posted: Thu Jan 23, 2025 5:59 am
by tumpio
The problem with the first method was that it increases your income every turn you have that location captured. You then receive that amount of resources every turn. Instead of increasing income, you can give resources every turn the location is captured.
EDIT: In Zbrozlo's suggestion that is handled by it only firing in the capture VP event, so if it didn't work maybe you didn't have the location as a VP location (and only silver and gold flags are those?).
Re: editor - how to set up resource trigger?
Posted: Sun Jan 26, 2025 2:07 pm
by FrancoisPhilidor
tumpio wrote: ↑Thu Jan 23, 2025 5:59 am
The problem with the first method was that it
increases your income every turn you have that location captured. You then receive that amount of resources every turn. Instead of increasing income, you can give resources every turn the location is captured.
EDIT: In Zbrozlo's suggestion that is handled by it only firing in the
capture VP event, so if it didn't work maybe you didn't have the location as a VP location (and only silver and gold flags are those?).
Thanks. Well I have made it so that it always checks the number of owned primary locations at turn start, and changes income with =, not with +