List of bugs/issues and nice to have's
Posted: Fri Nov 29, 2024 9:09 am
Hello,
We are a group of enthusiast PC2 players and also love the random scenario option.
After playing this game for quite a while, we have made a list of several bugs/issues that are still present unfortunately.
Next to that, we have a couple of ideas to make the game even more awesome.
Bugs/issues:
1. Splitting units bug - This bug allows you to split a unit and when you disband it you gain more prestige point than the unit originally was worth. E.g. when you have a unit which is worth 3 core slots you can split it which costs 1 core slot extra for the splitted unit. When disbanding a split part of that unit you regain the full unit's worth of core slots. So when both the parts are disbanded (or killed) you get 6 core slots in total back in return. This doesn't apply for recon planes.
2. AA-unit movement - With an AA-unit you can't move to the hex where a plane is without having to shoot at a target first, so that you don't have an attack left. If the AA-unit is out of attacks for that turn, you can move into the hex where the plane is.
3. No opponent movement replay – Sometimes you just can’t see the opponents turn summary and you go straight to the start of you turn.
4. Infantry forced march - This isn’t really a bug, but perhaps something that was not really thought about when designing the game. Rushing an infantry unit should only affect his maximum movement on foot, not his movement with a truck or mechanized unit. It's really quite strange that you can force march a truck... This makes it quite harder for the second player on a multiplayer map since the starter has much more benefit from this. I can imagine that it's also not very realistic in a regular game.
Nice to have’s:
1. More options when making random maps – More customizability would greatly improve the game experience, like being able to set the number of Victory Hexes, Weather conditions/probabilities and the proportions of the terrain type (e.g. 20% mountain, 20% hills, 50% flat and 10% water).
2. Customizable stock – The option limited stock make that ALL units have certain limit on their stock, even the more common units like regular infantry. It would be great if we were able to limit the stock for certain units, like more rare units like the Tiger or Me262’s to make a game more realistic instead of being able to swarm the board with those rare units. I know prestige is still a factor but in reality these units weren’t only expensive, but also more rare.
3. Number of slots of airfields - It would be quite handy to see the number of slots an airfield has available and/or in use in order to make for better planning
4. Income/prestige - It would be nice to see the total amount of income, not just the base income. So a total of all earning, including base income plus that from cities, villages, airfields etc. Preferably specified to give a better overview of one's earnings.
5. Opponent prestige – You can now see the opponent’s prestige. It would be great if if would be possible to select beforehand if that’s visible to the opponent or not since this gives away quite valuable information and not being able to see this make it more exciting and realistic.
6. Taking damage from unit that is out of ammo – It seems that when you attack a unit that is without ammo it can still do damage – e.g. on the Steel Steamroller I was attacking that General IS2 unit with a StuG III and the prediction was 2 strength loss for me while the IS2 was out of ammo. A unit without ammo shouldn’t be able to inflict damage.
7. Russian Bridging unit – With every nation the first unit that you can choose from the infantry section is the bridging unit. With the Russians however, in some years it’s the regular infantry that is listed before the bridging units. So when you don’t take notice of that and you just click on, you suddenly have deployed a regular unit (which costs more prestige than a bridging unit) – I know players should pay attention but this is just not very logical since it’s different with all other nations.
I really hope the developers can take a loot at these points and perhaps even address them, especially the bugs. If you want screenshots of some of the issues, let us know so that we can provide them.
If there are any questions or others have more better ideas, let us know!
Best regards,
Louis
We are a group of enthusiast PC2 players and also love the random scenario option.
After playing this game for quite a while, we have made a list of several bugs/issues that are still present unfortunately.
Next to that, we have a couple of ideas to make the game even more awesome.
Bugs/issues:
1. Splitting units bug - This bug allows you to split a unit and when you disband it you gain more prestige point than the unit originally was worth. E.g. when you have a unit which is worth 3 core slots you can split it which costs 1 core slot extra for the splitted unit. When disbanding a split part of that unit you regain the full unit's worth of core slots. So when both the parts are disbanded (or killed) you get 6 core slots in total back in return. This doesn't apply for recon planes.
2. AA-unit movement - With an AA-unit you can't move to the hex where a plane is without having to shoot at a target first, so that you don't have an attack left. If the AA-unit is out of attacks for that turn, you can move into the hex where the plane is.
3. No opponent movement replay – Sometimes you just can’t see the opponents turn summary and you go straight to the start of you turn.
4. Infantry forced march - This isn’t really a bug, but perhaps something that was not really thought about when designing the game. Rushing an infantry unit should only affect his maximum movement on foot, not his movement with a truck or mechanized unit. It's really quite strange that you can force march a truck... This makes it quite harder for the second player on a multiplayer map since the starter has much more benefit from this. I can imagine that it's also not very realistic in a regular game.
Nice to have’s:
1. More options when making random maps – More customizability would greatly improve the game experience, like being able to set the number of Victory Hexes, Weather conditions/probabilities and the proportions of the terrain type (e.g. 20% mountain, 20% hills, 50% flat and 10% water).
2. Customizable stock – The option limited stock make that ALL units have certain limit on their stock, even the more common units like regular infantry. It would be great if we were able to limit the stock for certain units, like more rare units like the Tiger or Me262’s to make a game more realistic instead of being able to swarm the board with those rare units. I know prestige is still a factor but in reality these units weren’t only expensive, but also more rare.
3. Number of slots of airfields - It would be quite handy to see the number of slots an airfield has available and/or in use in order to make for better planning
4. Income/prestige - It would be nice to see the total amount of income, not just the base income. So a total of all earning, including base income plus that from cities, villages, airfields etc. Preferably specified to give a better overview of one's earnings.
5. Opponent prestige – You can now see the opponent’s prestige. It would be great if if would be possible to select beforehand if that’s visible to the opponent or not since this gives away quite valuable information and not being able to see this make it more exciting and realistic.
6. Taking damage from unit that is out of ammo – It seems that when you attack a unit that is without ammo it can still do damage – e.g. on the Steel Steamroller I was attacking that General IS2 unit with a StuG III and the prediction was 2 strength loss for me while the IS2 was out of ammo. A unit without ammo shouldn’t be able to inflict damage.
7. Russian Bridging unit – With every nation the first unit that you can choose from the infantry section is the bridging unit. With the Russians however, in some years it’s the regular infantry that is listed before the bridging units. So when you don’t take notice of that and you just click on, you suddenly have deployed a regular unit (which costs more prestige than a bridging unit) – I know players should pay attention but this is just not very logical since it’s different with all other nations.
I really hope the developers can take a loot at these points and perhaps even address them, especially the bugs. If you want screenshots of some of the issues, let us know so that we can provide them.
If there are any questions or others have more better ideas, let us know!
Best regards,
Louis