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BA-10
Posted: Sat Aug 03, 2024 4:01 pm
by canuckgamer
Playing around with the Russian deployment in the Netscape Barbarossa scenario and noticed something odd about the Russian BA-10 armoured car. It has 8 movement points but only if it moves entirely on roads. If even one of the hexes it moves in to is not a road hex it movement is reduced to 5. It has the recon and phased movement specialties.
The German SdKfz 232 8 Rad armoured car has the same two specialties yet it can always can spend 8 movement points regardless of the terrain it moves in to.
They are both wheeled vehicles so is this a bug for the BA-10? If not why the difference?
Re: BA-10
Posted: Sat Aug 03, 2024 4:49 pm
by Grondel
canuckgamer wrote: ↑Sat Aug 03, 2024 4:01 pm
Playing around with the Russian deployment in the Netscape Barbarossa scenario and noticed something odd about the Russian BA-10 armoured car. It has 8 movement points but only if it moves entirely on roads. If even one of the hexes it moves in to is not a road hex it movement is reduced to 5. It has the recon and phased movement specialties.
The German SdKfz 232 8 Rad armoured car has the same two specialties yet it can always can spend 8 movement points regardless of the terrain it moves in to.
They are both wheeled vehicles so is this a bug for the BA-10? If not why the difference?
BA-10 has 4 wheels and uses "wheeled" propulsion.
SdKfz 232 is an 8 wheel and uses "All terrain" propulsion.
sers,
Thomas
Re: BA-10
Posted: Sat Aug 03, 2024 5:31 pm
by canuckgamer
Thanks for the explanation.
Re: BA-10
Posted: Sat Aug 03, 2024 10:57 pm
by VirgilInTheSKY
Watch the movement type of a unit, terrain info has a sheet that tells you how many points it takes for a unit with certain movement type to enter that hex.
Re: BA-10
Posted: Sun Aug 04, 2024 4:40 am
by canuckgamer
Thanks, I will check the terrain info.