Editor Issues and Requests
Posted: Mon Jun 03, 2024 10:18 pm
During my conversion of a PzC1 campaign, I've noticed several issues.
1) Occasionally, the PzC1 and/or PzC2 editor will disappear from the task bar. It's still running, but not visible.
2) The PzC2 editor crashes trying to import the Battle of Kasserine Pass scenario from PzC1. I'm not sure why - there are no error messages displayed when it happens. I've also tried this several times, and it blows up every time. It is the largest of the scenarios I've tried to import so far.
Trigger editing
PLEASE add the ability to generate a Lua script from the triggers. It would be even better if the Lua editor could be incorporated into the Triggers editor, to keep everything in one place. Nice to haves include would be to add code completion for game objects and global functions/objects available to the Lua scripts, and to handle renaming of trigger conditions/functions.
1) Occasionally, the PzC1 and/or PzC2 editor will disappear from the task bar. It's still running, but not visible.
2) The PzC2 editor crashes trying to import the Battle of Kasserine Pass scenario from PzC1. I'm not sure why - there are no error messages displayed when it happens. I've also tried this several times, and it blows up every time. It is the largest of the scenarios I've tried to import so far.
Trigger editing
PLEASE add the ability to generate a Lua script from the triggers. It would be even better if the Lua editor could be incorporated into the Triggers editor, to keep everything in one place. Nice to haves include would be to add code completion for game objects and global functions/objects available to the Lua scripts, and to handle renaming of trigger conditions/functions.