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Changing experience-related bonus

Posted: Sat Mar 16, 2024 9:19 pm
by captainjack
I'd like to be able to adjust experience-related bonuses, notably by increasing defence and initiative bonuses for recon (to represent their ability to hide and react better).
However, when I've tried changing values before in the exp.pzdat file, it simply cancels the bonus for that class.
Is there another file that needs to be updated as well?

Re: Changing experience-related bonus

Posted: Sun Mar 17, 2024 1:41 am
by cw58
captainjack wrote: Sat Mar 16, 2024 9:19 pm I'd like to be able to adjust experience-related bonuses, notably by increasing defence and initiative bonuses for recon (to represent their ability to hide and react better).
However, when I've tried changing values before in the exp.pzdat file, it simply cancels the bonus for that class.
Is there another file that needs to be updated as well?
I did a few quick tests and it worked as expected. I took a 0 exp unit (SdKfz 222) and ran a test, using the stock exp file. Then I took the same unit at 500xp and ran the test, still using the stock exp file. Finally, I took the 500xp unit and ran the test but using a modified exp file; I increased "Initiative" from 0 --> 100 and increased "Ground Defense" from 100-->200 in the exp file. Here are the screenshots in order of the tests:

0xp and stock exp file
0 exp.jpg
0 exp.jpg (113.11 KiB) Viewed 2048 times
500xp and stock exp file
500 xp.jpg
500 xp.jpg (119.98 KiB) Viewed 2048 times
500xp and exp file with increased Inititative & Ground Defense
500 xp with edited exp file.png
500 xp with edited exp file.png (330.38 KiB) Viewed 2048 times

Re: Changing experience-related bonus

Posted: Sun Mar 17, 2024 1:46 am
by cw58
By increasing the Initiative & Ground Defense in the exp file, I got increases to both in my combat log. If you're not getting these results, then it's possible that the exp file is only referenced at certain times; like how the equipment file is accessed only at the beginning of a scenario or the movement file is accessed only at beginning of a campaign. I was testing by using a New Scenario (custom) setup.

Re: Changing experience-related bonus

Posted: Sun Mar 17, 2024 2:04 am
by cw58
I tried using the modified exp file in my current campaign. It doesn't take effect mid-scenario but it does at the beginning of the next scenario. So the exp file takes effect similar to the equipment file.

Re: Changing experience-related bonus

Posted: Tue Mar 19, 2024 5:55 am
by captainjack
Thanks for the tips.

I do seem to have a special talent for confusing electronic systems, but will have another go when feeling patient. At least I now know it can work, which will make it easier to persist.