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				Edit Skirmish Missions?
				Posted: Wed Nov 29, 2023 3:03 pm
				by MikeAP
				Is it possible to generate a skirmish mission and then edit it in the editor?
I love that I can quickly produce a generated map, but I wish I had more control over the setup and selection of units.
			 
			
					
				Re: Edit Skirmish Missions?
				Posted: Thu Nov 30, 2023 3:58 pm
				by Paul59
				MikeAP wrote: ↑Wed Nov 29, 2023 3:03 pm
Is it possible to generate a skirmish mission and then edit it in the editor?
I love that I can quickly produce a generated map, but I wish I had more control over the setup and selection of units.
 
Unfortunately that is not possible.
 
			 
			
					
				Re: Edit Skirmish Missions?
				Posted: Fri Dec 01, 2023 1:23 pm
				by MikeAP
				Paul59 wrote: ↑Thu Nov 30, 2023 3:58 pm
MikeAP wrote: ↑Wed Nov 29, 2023 3:03 pm
Is it possible to generate a skirmish mission and then edit it in the editor?
I love that I can quickly produce a generated map, but I wish I had more control over the setup and selection of units.
 
Unfortunately that is not possible.
 
Thanks.
Is there any way to allow players to pick whatever equipment they want as part of their force?
I find the current force pools to be a little wonky. It's weird that sometimes you'll have five flamethrower teams and four snipers but lack any infantry squads. 
My ideas to let players pick anything they want from a force pool of about 20 units each. (That means 20 infantry. 20 machine gun teams, etc)
 
			 
			
					
				Re: Edit Skirmish Missions?
				Posted: Fri Dec 01, 2023 1:50 pm
				by Paul59
				MikeAP wrote: ↑Fri Dec 01, 2023 1:23 pm
Paul59 wrote: ↑Thu Nov 30, 2023 3:58 pm
MikeAP wrote: ↑Wed Nov 29, 2023 3:03 pm
Is it possible to generate a skirmish mission and then edit it in the editor?
I love that I can quickly produce a generated map, but I wish I had more control over the setup and selection of units.
 
Unfortunately that is not possible.
 
Thanks.
Is there any way to allow players to pick whatever equipment they want as part of their force?
I find the current force pools to be a little wonky. It's weird that sometimes you'll have five flamethrower teams and four snipers but lack any infantry squads. 
My ideas to let players pick anything they want from a force pool of about 20 units each. (That means 20 infantry. 20 machine gun teams, etc)
 
Are you selecting an army list when creating a skirmish? I think they solve some of the weird selection problems.
Alternatively, you should try my Skirmish mods that solve a lot of the skirmish generator problems:
Enhanced Skirmish Generator:
https://www.slitherine.com/forum/viewtopic.php?t=9548 
			 
			
					
				Re: Edit Skirmish Missions?
				Posted: Fri Dec 01, 2023 7:09 pm
				by MikeAP
				Paul59 wrote: ↑Fri Dec 01, 2023 1:50 pm
MikeAP wrote: ↑Fri Dec 01, 2023 1:23 pm
Paul59 wrote: ↑Thu Nov 30, 2023 3:58 pm
Unfortunately that is not possible.
 
Thanks.
Is there any way to allow players to pick whatever equipment they want as part of their force?
I find the current force pools to be a little wonky. It's weird that sometimes you'll have five flamethrower teams and four snipers but lack any infantry squads. 
My ideas to let players pick anything they want from a force pool of about 20 units each. (That means 20 infantry. 20 machine gun teams, etc)
 
Are you selecting an army list when creating a skirmish? I think they solve some of the weird selection problems.
Alternatively, you should try my Skirmish mods that solve a lot of the skirmish generator problems:
Enhanced Skirmish Generator:
https://www.slitherine.com/forum/viewtopic.php?t=9548
 
I'm using your US mod and I just want to be able to select whatever equipment that I want.
Is there any way to edit what equipment the player can select?
 
			 
			
					
				Re: Edit Skirmish Missions?
				Posted: Sat Dec 02, 2023 12:16 pm
				by Paul59
				MikeAP wrote: ↑Fri Dec 01, 2023 7:09 pm
Paul59 wrote: ↑Fri Dec 01, 2023 1:50 pm
MikeAP wrote: ↑Fri Dec 01, 2023 1:23 pm
Thanks.
Is there any way to allow players to pick whatever equipment they want as part of their force?
I find the current force pools to be a little wonky. It's weird that sometimes you'll have five flamethrower teams and four snipers but lack any infantry squads. 
My ideas to let players pick anything they want from a force pool of about 20 units each. (That means 20 infantry. 20 machine gun teams, etc)
 
Are you selecting an army list when creating a skirmish? I think they solve some of the weird selection problems.
Alternatively, you should try my Skirmish mods that solve a lot of the skirmish generator problems:
Enhanced Skirmish Generator:
https://www.slitherine.com/forum/viewtopic.php?t=9548
 
I'm using your US mod and I just want to be able to select whatever equipment that I want.
Is there any way to edit what equipment the player can select?
 
It might be possible edit the game's scripts to get what you want (MapGenerate2.BSF plus others?), but it wouldn't be easy, and my scripting skills are not good enough to do it.
 
			 
			
					
				Re: Edit Skirmish Missions?
				Posted: Sat Dec 02, 2023 2:43 pm
				by Paul59
				Alternatively, it might be possible to create an Army List to give you what you need.
			 
			
					
				Re: Edit Skirmish Missions?
				Posted: Sat Dec 02, 2023 2:52 pm
				by MikeAP
				Paul59 wrote: ↑Sat Dec 02, 2023 2:43 pm
Alternatively, it might be possible to create an Army List to give you what you need.
 
How would I do this?
How would I create custom army lists and determine which units / which quantities are part of it?
 
			 
			
					
				Re: Edit Skirmish Missions?
				Posted: Sat Dec 02, 2023 3:15 pm
				by Paul59
				I have just created an Army List with an open selection of US units, and it didn't work.
Due to the way the game offers a selection of units, the points limit and the large number of units in the mod, it was just giving the option to buy up to 2 units of each type. 
So I was probably right first time, the only way to do this is to entirely rewrite the Skirmish unit selection scripts.
			 
			
					
				Re: Edit Skirmish Missions?
				Posted: Sat Dec 02, 2023 3:18 pm
				by MikeAP
				What does this variable do in the Squads.csv?
SkirmishInfo
Is this the priority in which the ai will field units?
			 
			
					
				Re: Edit Skirmish Missions?
				Posted: Sat Dec 02, 2023 5:38 pm
				by Paul59
				MikeAP wrote: ↑Sat Dec 02, 2023 3:18 pm
What does this variable do in the Squads.csv?
SkirmishInfo
Is this the priority in which the ai will field units?
 
It seems to be. It's what I used to make the Skirmish generators choice of units more sensible and historical. 
Basically zero means the unit won't be selected at all, 1 means it will be selected frequently, and higher numbers increasingly less frequently. However I have already tried to set all units to Skirmishinfo 1, and it didn't achieve what you wanted.
 
			 
			
					
				Re: Edit Skirmish Missions?
				Posted: Sat Dec 02, 2023 6:00 pm
				by Paul59
				I've just remembered that in the Skirmish Advanced settings there is a Force Selection  option. If you select ALL it will allow you to have a free selection of units, with nothing pre selected by the game.
The problems with this are:
1) It doesn't work if your army has too many points, for the US Skirmish mod the limit seems to be about 1620 points.
2) It still severely limits the upper amount of units available for most unit types. I think this is determined by the Skirmishinfo number and the points cost for each unit.
3) You don't get the full range of units to choose from. The choice of unit types is limited to about 12 to 15 maximum, chosen randomly, obviously the Skirmishinfo number and the points cost also plays a part in this selection.
			 
			
					
				Re: Edit Skirmish Missions?
				Posted: Sat Dec 02, 2023 6:48 pm
				by MikeAP
				Paul59 wrote: ↑Sat Dec 02, 2023 6:00 pm
3) You don't get the full range of units to choose from. The choice of unit types is limited to about 12 to 15 maximum, chosen randomly, obviously the Skirmishinfo number and the points cost also plays a part in this selection.
 
I saw the option for ALL, but even then the unit selection is extremely limited. 
Really unfortunate.