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Roads, Towns, and other units.
Posted: Mon Jan 02, 2023 9:13 pm
by sjwt
Am I the only one who hates how a unit wwill walk upto a town on a road, on there way to somewhere else with a road, and then that unit will tkae a deture around the town off road to get to where its going?
or theres another unit on the raod, oh shit ill have to run off road to my desternation..
If we vant fix this, can wwe at least get free raods suroungind a city when its built?
Re: Roads, Towns, and other units.
Posted: Thu Jan 05, 2023 2:01 am
by ChaosSpawn
You are not the only one.
I wish the concerned units would pause when encountering an obstruction instead of pathing around off the road. That way you could manually "drive" it through the other stack or city if there was room (less than 9 units on the square).
On the flipside, I have not had anything get stuck and disappear from pathing into a ship, node, or city. Sometimes that would happen in the original.
Re: Roads, Towns, and other units.
Posted: Sat Jan 07, 2023 1:19 pm
by MasterOfTragic
Land units behavior on a sea to add (wchich are not sinking after destroying the carrier). Not much of it! Last time I saw a ship in the city center as a defender.
Re: Roads, Towns, and other units.
Posted: Sat Jan 07, 2023 3:59 pm
by bonfol
sjwt wrote: ↑Mon Jan 02, 2023 9:13 pm
Am I the only one who hates how a unit wwill walk upto a town on a road, on there way to somewhere else with a road, and then that unit will tkae a deture around the town off road to get to where its going?
or theres another unit on the raod, oh shit ill have to run off road to my desternation..
Or you could try to use this to your advantage (from the original mom wiki) :

Re: Roads, Towns, and other units.
Posted: Sun Jan 08, 2023 8:10 am
by sjwt
bonfol wrote: ↑Sat Jan 07, 2023 3:59 pm
sjwt wrote: ↑Mon Jan 02, 2023 9:13 pm
Am I the only one who hates how a unit wwill walk upto a town on a road, on there way to somewhere else with a road, and then that unit will tkae a deture around the town off road to get to where its going?
or theres another unit on the raod, oh shit ill have to run off road to my desternation..
Or you could try to use this to your advantage (from the original mom wiki) :
I dont find it much of an advantage over having to micro manage my own units movments.
Re: Roads, Towns, and other units.
Posted: Sun Jan 08, 2023 5:58 pm
by ChaosSpawn
sjwt wrote: ↑Sun Jan 08, 2023 8:10 am
bonfol wrote: ↑Sat Jan 07, 2023 3:59 pm
sjwt wrote: ↑Mon Jan 02, 2023 9:13 pm
Am I the only one who hates how a unit wwill walk upto a town on a road, on there way to somewhere else with a road, and then that unit will tkae a deture around the town off road to get to where its going?
or theres another unit on the raod, oh shit ill have to run off road to my desternation..
Or you could try to use this to your advantage (from the original mom wiki) :
I dont find it much of an advantage over having to micro manage my own units movments.
That, and (spoiler alert) the A.I. is omniscient and can see everything on both planes including invisible units.