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Help...Importing PC1 Custom Maps and inversion?

Posted: Sat Nov 26, 2022 1:02 pm
by darthrightis
I have a few questions.

How can I fix the inversion of PC1 maps when I import them into PC2.

What is the max map size for mp scenario?

Are there limits to how many units that can be placed?

:? :? :? :? :? :? :? :? :?

Re: Help...Importing PC1 Custom Maps and inversion?

Posted: Mon Dec 05, 2022 2:01 pm
by nexusno2000
darthrightis wrote: Sat Nov 26, 2022 1:02 pm I have a few questions.

How can I fix the inversion of PC1 maps when I import them into PC2.

:? :? :? :? :? :? :? :? :?
You can't.

Re: Help...Importing PC1 Custom Maps and inversion?

Posted: Mon Dec 05, 2022 2:44 pm
by Grondel
darthrightis wrote: Sat Nov 26, 2022 1:02 pm What is the max map size for mp scenario?
from what i coudl estimate there seems to be a hardcoded limit to hex number somewhere around 20.000.
maps that have 150*80 size work but take 60+minutes to load on my machine, which is not the best possible(10.000€ and above) but pretty ok(3.000€ +-).

I guess in 10 years +- we will be able to play maps this size on average computers, guess we got to be patient. ;)
darthrightis wrote: Sat Nov 26, 2022 1:02 pm Are there limits to how many units that can be placed?

so far i did not reach any limit, evry unit adds to loading time. thats the only downside i could see so far.

sers,
Thomas

ps:if u import maps from PC1 be sure to redo all strings or u might have difficulties saving the map. some of the imported strings from PC1 make the editor crash on saving.