Tournament Scoring
Posted: Thu Nov 24, 2022 4:39 pm
This thread is to discuss the scoring in tournaments. I think we have a pretty good system but it does promote running up the score against weaker players. Anybody have any other suggestions on scoring?
I also wanted to point out another issue with the "timed out" scoring that we currently use. I know that Shards is looking into a glitch in the round 3 scoring for Blondus in the latest Victorious tournament where his final score was actually reduced because his opponent did not finish. I feel that Blondus also got short changed some points in round 2 when his opponent did not finish.
Here is how I feel the scoring should go for matches where one player does not finish. To me the offended player should get the higher of his current score at the end of the round or the "No Show" average score (usually 90 points) per game. To me this should apply to any game where one player does not get to take all the turns allotted to them (usually 15 turns). The one exception would be if one player simply did not watch his opponents final move. I suspect this registers as a game not finished even though it really was.
I am not sure how the current scores are determined though. Is it all automatic or is there some human input? If it is automatic how does the program know which player was the slow player? I can see a possible situation where the slow player finally takes his last turn just before the end of a round so that the faster player does not have time to take his turn. Would the automatic point adjustment get this correct? I can see this situation happening especially with the possible time differences between where players play. I actual came home on my lunch hour last time to make sure I got my final move in and it made the difference in my standing.
Maybe someone out there has a brilliant new system that makes things even more fair and fun for everyone.
I also wanted to point out another issue with the "timed out" scoring that we currently use. I know that Shards is looking into a glitch in the round 3 scoring for Blondus in the latest Victorious tournament where his final score was actually reduced because his opponent did not finish. I feel that Blondus also got short changed some points in round 2 when his opponent did not finish.
Here is how I feel the scoring should go for matches where one player does not finish. To me the offended player should get the higher of his current score at the end of the round or the "No Show" average score (usually 90 points) per game. To me this should apply to any game where one player does not get to take all the turns allotted to them (usually 15 turns). The one exception would be if one player simply did not watch his opponents final move. I suspect this registers as a game not finished even though it really was.
I am not sure how the current scores are determined though. Is it all automatic or is there some human input? If it is automatic how does the program know which player was the slow player? I can see a possible situation where the slow player finally takes his last turn just before the end of a round so that the faster player does not have time to take his turn. Would the automatic point adjustment get this correct? I can see this situation happening especially with the possible time differences between where players play. I actual came home on my lunch hour last time to make sure I got my final move in and it made the difference in my standing.
Maybe someone out there has a brilliant new system that makes things even more fair and fun for everyone.