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Pathing Oddity

Posted: Sun Oct 09, 2022 4:17 pm
by SnuggleBunnies
I assume you are aware of this, but just in case, see here:

https://www.youtube.com/watch?v=Pe_RtUe3WCI&t=2280s

My unit turns 90 degrees in the process of charging an enemy unit, presumably because of the AP effect of the stream. This led to an exposed flank in a direction I was not expecting. Yes, the dots showed the path they would take, I didn't notice because I didn't think this was possible.

Re: Pathing Oddity

Posted: Mon Oct 10, 2022 6:14 am
by rbodleyscott
As you say, a pathing oddity, probably due to the stream. I have no control over the pathing algorithms, which are in the engine - effectively a black box to me, as I cannot alter it and do not even have access to the source code.

I could check the pathing in scripts, but that would be much slower and have a significant effect on game performance. So we live with these occasional anomalies.