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New to P&S, any recommended mods (especially terrain)?

Posted: Sun Jul 31, 2022 8:48 pm
by Ray552
Just bought P&S yesterday on Steam, great game so far. However, I've played FOG2 for a couple of years (I found that game first), and still getting used to the single-square ZOC and not having an "Undo" button :-D

What mods would you recommend, particularly for terrain? My 50+ year old eyes have difficulty seeing the rough terrain at a glance - I was wondering why my gendarmes charging arquebusiers had such poor odds...

Not-terrain related, but I have already downloaded the "Extra Nations" mod.

Re: New to P&S, any recommended mods (especially terrain)?

Posted: Sun Jul 31, 2022 9:08 pm
by Athos1660
Unfortunately I don't know any mod about terrain.

I guess you know the "UNDO command and other FoG2 features in P&S" mod. Features and download link here.

I for one play Vanilla P&S + only Undo (an old version of the mod above).

Have fun with this great game.

Re: New to P&S, any recommended mods (especially terrain)?

Posted: Mon Aug 01, 2022 3:30 am
by Ray552
Thanks for the "Undo" mod info!

Re: New to P&S, any recommended mods (especially terrain)?

Posted: Fri Aug 05, 2022 12:03 am
by awesum4
Hello,
it was a good move to download the extra nations expansion. A lot of the historical battles are interesting and often a challenge.
But the real beauty of the games lies in the PBEM multiplayer system. Humans are way more challenging then the computer. SMJohnson always has several games you could pick up, and if you set up a game yourself it will get snapped up very quickly.

Re: New to P&S, any recommended mods (especially terrain)?

Posted: Fri Aug 05, 2022 12:25 am
by w_michael
If you are new to P&S why would you need mods right away?

Re: New to P&S, any recommended mods (especially terrain)?

Posted: Sun Aug 07, 2022 12:06 am
by Ray552
w_michael wrote: Fri Aug 05, 2022 12:25 am If you are new to P&S why would you need mods right away?
As I mentioned in my original post:
...My 50+ year old eyes have difficulty seeing the rough terrain at a glance - I was wondering why my gendarmes charging arquebusiers had such poor odds...
Also, as I'm used to the FOG2 mechanics, anything that gets me somewhat closer to that would be a plus.

Re: New to P&S, any recommended mods (especially terrain)?

Posted: Sun Aug 07, 2022 2:18 am
by SnuggleBunnies
ray552 wrote: Sun Aug 07, 2022 12:06 am Also, as I'm used to the FOG2 mechanics, anything that gets me somewhat closer to that would be a plus.
FoG2 Features Mod by Cronos downloadable from in game has these features:

1) 'Push back', 'Fight Melee', 'Immediate Score' and 'Undo' options (remember, if you used the 'Undo' command, that unit is removed from 'Next Unmoved' option. So it will be better to move the unit again at once);
2) the mod includes fixes for the flaws of the original P&S based on FoG2 scripts:
a) charging enemy units that are beyond 45 degrees of straight ahead at the start of the move after a turn,
b) blocking of 2 units with ZoCs of each other when they are separated by two other units in close combat,
c) cavalry doesn't get +100 PoA vs the Mobs in open;
d) 'Mobs' cannot charge non-light cavalry;
3) 'Remove evader casualties' option;
4) FoG2 'Turn and Shoot' option.
5) FoG2 pursuit scripts: infantry who are neither Warriors nor Raw will not pursue. Keil never pursuits;
6) FoG2 option which does not take base AP for Fragmented unit below 6 AP unless base AP is less than 6.
7) Heavy Weapon is not cancelled vs non-steady foot who have pikes (also in Keil), spearmen or bayonet capability during the melee phase - 50%

Re: New to P&S, any recommended mods (especially terrain)?

Posted: Sun Aug 07, 2022 6:20 pm
by Ray552
Thanks, SB!