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A strange proliferation of Stanleys!
Posted: Mon Jul 25, 2022 7:26 am
by stockwellpete
This one is for Paul. There is something amiss in the Bosworth scenario for my campaign. In my design the Stanley contingent is 9 units as shown in the first screenshot . . .

- Screen_00000010.jpg (599.91 KiB) Viewed 968 times
But when they appear in the scenario there are 17 units!

- Screen_00000011.jpg (534.06 KiB) Viewed 968 times
I do actually prefer the way the arrival of the Stanley's is depicted in your official scenario rather than having them sitting on the map as I currently have it. So I think we need to take a further look when time permits.

Re: A strange proliferation of Stanleys!
Posted: Mon Jul 25, 2022 7:41 am
by Cronos09
It is possible if you call your reinforcement by the script in (Your Scenario Name).BSF and by the editor simultaneously. Have you deleted the reinforcement after exporting the reinf script in the editor and saved the scenario map?
Re: A strange proliferation of Stanleys!
Posted: Mon Jul 25, 2022 7:56 am
by rbodleyscott
Cronos09 wrote: Mon Jul 25, 2022 7:41 am
It is possible if you call your reinforcement by the script in
(Your Scenario Name).BSF and by the editor simultaneously. Have you deleted the reinforcement after exporting the reinf script in the editor and saved the scenario map?
This
See Paul's guide:
https://www.slitherine.com/forum/viewtopic.php?t=81096
(This is for FOG2 Ancients, but Medieval works in exactly the same way.)
Re: A strange proliferation of Stanleys!
Posted: Mon Jul 25, 2022 8:32 am
by stockwellpete
Cronos09 wrote: Mon Jul 25, 2022 7:41 am
It is possible if you call your reinforcement by the script in
(Your Scenario Name).BSF and by the editor simultaneously. Have you deleted the reinforcement after exporting the reinf script in the editor and saved the scenario map?
I have no idea - it is way beyond me. Paul59 is doing this for me so I am sure he will come along at some point today. Thanks.

Re: A strange proliferation of Stanleys!
Posted: Mon Jul 25, 2022 8:36 am
by stockwellpete
Thanks. I will have a look at this today.

Re: A strange proliferation of Stanleys!
Posted: Mon Jul 25, 2022 8:53 am
by stockwellpete
stockwellpete wrote: Mon Jul 25, 2022 8:32 am
Cronos09 wrote: Mon Jul 25, 2022 7:41 am
It is possible if you call your reinforcement by the script in
(Your Scenario Name).BSF and by the editor simultaneously. Have you deleted the reinforcement after exporting the reinf script in the editor and saved the scenario map?
I have no idea - it is way beyond me. Paul59 is doing this for me so I am sure he will come along at some point today. Thanks.
I should also say that this reinforcement event is linked to a trigger script as well, which complicates things. I think I should learn the reinforcements procedure on a very basic scenario first.
Re: A strange proliferation of Stanleys!
Posted: Mon Jul 25, 2022 3:20 pm
by Paul59
Hi Pete,
I have explained all this to you by email today.
But for the benefit of Cronos, Richard and anyone else reading this thread, this issue was created by Pete using my .bsf file (with scripted reinforcements), and his original .bam file (that had the Stanleys already on the map). If Pete had used my edited version of the .BAM file this would not have happened, as I had deleted the Stanley contingent on map.
Re: A strange proliferation of Stanleys!
Posted: Mon Jul 25, 2022 3:37 pm
by stockwellpete
I am trying to learn how to do this reinforcements business following the Scenario Guide Pt 1 (Reinforcements) in the FOG Ancients forum. I cannot even get the basic Editor method to work in a very simple scenario. I am getting an error message and CTD - No script for char* (0), whatever that means.