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A suggestion for heroes

Posted: Sun Mar 13, 2022 10:29 pm
by Korvessa
I erroneously posted a similar topic under tech support instead of here, so this is kind of a correction/modification and a suggestion.

I probably like to complain too much, but good grief the hero selection is odd.
I am about halfway through the 1939 DLC after having completed SCW.
I do not have:
Double or 1.5 fire
Zero slots (I do have a 1/2 slot)
No shock tactics
No Butcher
No envelopment

But I do have:
2 x entrenchment killer 4
2 x double support
2 x lethal attack
and worst of all
3 x legendary - and that doesn't include the two superheroes. Yeah, I have 35,000 prestige

It would be nice if we could do hero trades. I would be willing to trade 2-3 of these guys for one of my choice. We can sell them, why not trade them?

Re: A suggestion for heroes

Posted: Mon Mar 14, 2022 10:51 am
by DefiantXYX
Korvessa wrote: Sun Mar 13, 2022 10:29 pm It would be nice if we could do hero trades. I would be willing to trade 2-3 of these guys for one of my choice. We can sell them, why not trade them?
Good idea. Maybe there should be some heroe classes (high level, mid level, low level) und you can trade 3 heroes for a random selection of a higher class.
Still, there should be some coincidence factor, or everyone willhave 5 zero slot heroes in 1941 and the game is broken, talking about balancing.
There could be some limits, like max. 3heroes X in 1941, 4 heroes 4 in 1942 and so on...

Re: A suggestion for heroes

Posted: Mon Mar 14, 2022 11:05 pm
by Korvessa
As if I wasn't have enough fun with money making heroes, my next one was "Liberator"

Re: A suggestion for heroes

Posted: Tue Mar 15, 2022 12:32 pm
by DefiantXYX
What settings do you play? If you already swim in prestige in the first DLC, you should think about some adjustments.

Re: A suggestion for heroes

Posted: Tue Mar 15, 2022 4:07 pm
by Korvessa
I was playing Field Marshal with extra command traits, one of which was trophies.
Sometimes I wish trophies was split in half, so you could get the trophies without the extra prestige.
Probably start over without the trophies

Re: A suggestion for heroes

Posted: Tue Jul 15, 2025 3:21 pm
by elsasmith
Yeah, the hero drops feel so random. A trade system would actually make a lot of sense—I'd swap a few legendaries in a heartbeat too.

Re: A suggestion for heroes

Posted: Tue Jul 15, 2025 4:00 pm
by adiekmann
This is an old topic of conversation. If you do a search, you'll find many threads where this has been debated/discussed before.

I suggest not selecting Trophies and if you have a scavenger hero, it awards you double the equipment without double the prestige. I think, but someone will correct me if i'm wrong.

The heroes are predetermined for the entire campaign (DLC) at the start. It is totally random (or supposedly random but at times I have questioned that too). Ultimately, over all of the DLCs for AO it usually balances out. However, your point is well taken and has been identified for a years. I've always found it paradoxical that you are most starved for good heroes early in the game when your units are low on experience and need them the most, and swimming in heroes later on when they are more powerful and maxed out on experience and even awards!

There are very good mod campaigns that attempt to address this and other issues that the players have identified over the years.

Re: A suggestion for heroes

Posted: Wed Jul 16, 2025 3:45 pm
by dalfrede
adiekmann wrote: Tue Jul 15, 2025 4:00 pm . . . .
The heroes are predetermined for the entire campaign (DLC) at the start. It is totally random (or supposedly random but at times I have questioned that too). . . .
It is pseudo random. Computer Random Number Generators use an algorithm with a seed. The seed is picked at the start of a campaign. With each seed all following 'random' numbers are fixed by the algorithm.
The easiest way to pick a seed is to read the system clock, and truncate to correct number of digits.

A slight cheat: Colonel [and below], and General[and above] pick different heroes. So switching between difficulties can get you different heroes.

Re: A suggestion for heroes

Posted: Wed Jul 16, 2025 5:36 pm
by Grondel
dalfrede wrote: Wed Jul 16, 2025 3:45 pm The easiest way to pick a seed is to read the system clock, and truncate to correct number of digits.
Sadly PC2 LUA has no acces to the system clock, which is why the "random" in PC2 is so extremely clustered all the time.
And was the main reasonwhy i invented the new hero script for our mods to get rid of that clustering by reining in the hero-generation and forcing it to be more diverse.

sers,
Thomas

Re: A suggestion for heroes

Posted: Sat Jul 19, 2025 10:57 am
by Trenchard
I like the way heroes work in some campaigns: if you win a hero by completing an optional objective, you get some choice in the hero's traits. This is great, because some heroes that are ideal for one player's style border on useless for another's (provocator, for example).

Re: A suggestion for heroes

Posted: Sat Jul 19, 2025 5:20 pm
by dalfrede
Korvessa wrote: Sun Mar 13, 2022 10:29 pm . . .
Double or 1.5 fire
You will never get a 2x fire as a random hero.
Double Attack yes.
The only 2x fire heroes one gets are LUA created.