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Crazy stuff / Maybe things to improve

Posted: Fri Jan 28, 2022 6:17 pm
by Dardalon
Hello folks,

Panzer Corps 2 has evolved little by little and really well!

I can think of a few things that really need to be changed:

- We all appreciate the Bridge Engineer's cheap utility as a guard and blocking unit. Historically and in terms of gameplay, however, this is nonsense. Maybe you have ideas how to finally end this. A simple garrison unit or half-strength infantry unit would be more appropriate.. Or do you love defending inflatable boats? ;-)

- Why can't a surfaced submarine be shot at by warships etc.???

- as Trepko already wrote; Marines should have a special use..

- Where did the beautiful special units from Panzer Corps 1 actually go? For example, the Waffen-SS units may not be popular, but they are historically relevant. They should also be selectable in multiplayer games.

- Mountaineers already have bonuses on small hills identical to a glacier. That's very unbalanced.

- It's also a pity that the thickest unit is usually selected and smaller tanks etc. don't really come into their own. There seems to be a bigger disparity here than with infantry units. The principle of blitzkrieg, a flexible gameplay with penetrating and surrounding with many tanks, both large and small, does not work, it is rather static, with a heavy or a few larger units blocking every surround. If you push through somewhere alone, the pushing unit is often surrounded after the opponent's move and the situation is reversed. How pointless! I don't have a good solution ready right now though.

Re: Crazy stuff / Maybe things to improve

Posted: Sat Jan 29, 2022 2:49 am
by robman
One solution would be to increase the difference in unit slot cost between different types of units in the same class. If, for example, pioneers took up twice as many slots as other infantry types, we would use more of the others. Likewise for other unit classes.

Re: Crazy stuff / Maybe things to improve

Posted: Tue Feb 01, 2022 2:25 pm
by DefiantXYX
I want the worldmap back at the beginning of a scenario. Especially in the grand campaign when you play 15 scenarios somewhere in russia it could be a great help to get a better feeling whats going on. Without any overview it almost doenst matter if you are fighting near leaningrad oder somewhere in the south on the way to the oilfields in the kaukasus.

I also want the pop-up back when new technology is available or when you capture a store. Sometimes its very consufing what tanks you just captured or which unit is new in your pool, especially when you play with the prototype trait.

Re: Crazy stuff / Maybe things to improve

Posted: Tue Feb 01, 2022 2:41 pm
by GUNDOBALDO08
DefiantXYX wrote: Tue Feb 01, 2022 2:25 pm I want the worldmap back at the beginning of a scenario. Especially in the grand campaign when you play 15 scenarios somewhere in russia it could be a great help to get a better feeling whats going on. Without any overview it almost doenst matter if you are fighting near leaningrad oder somewhere in the south on the way to the oilfields in the kaukasus.

I also want the pop-up back when new technology is available or when you capture a store. Sometimes its very consufing what tanks you just captured or which unit is new in your pool, especially when you play with the prototype trait.
I think the same two stuff