Bremule 1119 now available . . .
Posted: Mon Sep 13, 2021 10:13 am
Design notes: Battle of Bremule 1119
The battle will last for 16 turns. If the French have not won the battle outright by then they will break off their attack and withdraw.
Army points are French 1224, Anglo-Norman 1002. The Anglo-Norman army is just over 500 men strong and the French just over 400 men strong.
Gameplay consideration – the combatants at Bremule were disproportionally high status individuals, both armies being substantially comprised of knights. We know the names of some of these individuals from a contemporary account written by Orderic Vitalis (1075-1142) and they have been included in the scenario, either as commanders, or as part of the naming of individual groups of soldiers.
The French have just three commanders, one of them an “ally” Norman rebel leader, while the Anglo-Gascons have five commanders. The French army is divided into three separate groups (batailles), deployed one behind the other, that only become active on Turns 1, 4 and 8 respectively. The Anglo-Gascon army consists of just group. An important part of gameplay considerations in this scenario is whether to use the commanders for attack/defence, or for rallying purposes.
Victory conditions:
1) French victory – as per game rules, 25% margin once over 40% threshold or Anglo-Normans totally routed with 60% losses.
2) French marginal victory, to be understood as taking more high status prisoners for ransom – French inflict 15-24% more losses on the Anglo-Normans.
3) Anglo-Norman marginal victory, to be understood as taking more high status prisoners for ransom – French inflict 0-14% more losses on the Anglo-Normans.
4) Anglo-Norman victory – if they have inflicted more losses on the French than they have suffered themselves.
For more information start here . . .
Battle Report: https://normannis.co.uk/wp/raggedbanner ... mule-1119/
https://www.deremilitari.org/RESOURCES/ ... remule.htm
And here are a couple of screenshots showing the starting positions and the stockaded settlement at Bremule . . .
The battle will last for 16 turns. If the French have not won the battle outright by then they will break off their attack and withdraw.
Army points are French 1224, Anglo-Norman 1002. The Anglo-Norman army is just over 500 men strong and the French just over 400 men strong.
Gameplay consideration – the combatants at Bremule were disproportionally high status individuals, both armies being substantially comprised of knights. We know the names of some of these individuals from a contemporary account written by Orderic Vitalis (1075-1142) and they have been included in the scenario, either as commanders, or as part of the naming of individual groups of soldiers.
The French have just three commanders, one of them an “ally” Norman rebel leader, while the Anglo-Gascons have five commanders. The French army is divided into three separate groups (batailles), deployed one behind the other, that only become active on Turns 1, 4 and 8 respectively. The Anglo-Gascon army consists of just group. An important part of gameplay considerations in this scenario is whether to use the commanders for attack/defence, or for rallying purposes.
Victory conditions:
1) French victory – as per game rules, 25% margin once over 40% threshold or Anglo-Normans totally routed with 60% losses.
2) French marginal victory, to be understood as taking more high status prisoners for ransom – French inflict 15-24% more losses on the Anglo-Normans.
3) Anglo-Norman marginal victory, to be understood as taking more high status prisoners for ransom – French inflict 0-14% more losses on the Anglo-Normans.
4) Anglo-Norman victory – if they have inflicted more losses on the French than they have suffered themselves.
For more information start here . . .
Battle Report: https://normannis.co.uk/wp/raggedbanner ... mule-1119/
https://www.deremilitari.org/RESOURCES/ ... remule.htm
And here are a couple of screenshots showing the starting positions and the stockaded settlement at Bremule . . .