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Sub units

Posted: Sun Apr 26, 2009 9:09 pm
by pylum2
Anybody have any ideas about sub-units,i.e. shot sleeves in tercios,forlorn hope,that sort of thing? Perhaps a bonus in cohesion type tests if in a certain range of a parent unit? Perhaps just use the support rules from Ancients? Any ability for musketeers to flee behind(or through,into,etc) pike units when charged? Just wondering if there were any ideas out there. I am really looking forward to these rules,and I finally got my huge batch of Essex Italian wars stuff,but they probably wont get the brush until next year-I have Greek Hoplites next on the table.

Re: Sub units

Posted: Mon Apr 27, 2009 5:56 am
by nikgaukroger
pylum2 wrote:Anybody have any ideas about sub-units,i.e. shot sleeves in tercios,forlorn hope,that sort of thing?
That there won't be any perhaps?

Re: Sub units

Posted: Mon Apr 27, 2009 7:52 am
by pylum2
nikgaukroger wrote:
pylum2 wrote:Anybody have any ideas about sub-units,i.e. shot sleeves in tercios,forlorn hope,that sort of thing?
That there won't be any perhaps?
Say it aint so!

Posted: Mon Apr 27, 2009 7:54 am
by SirGarnet
Since each battle group is a group of units in FoG, each base is a sub-unit.

Posted: Mon Apr 27, 2009 11:36 am
by nikgaukroger
I think you'll be looking at BGs of "pike and shot" in some shape or form.

Posted: Wed Apr 29, 2009 8:22 pm
by pylum2
nikgaukroger wrote:I think you'll be looking at BGs of "pike and shot" in some shape or form.
Ok,I guess I had too much WECW on my mind when I posted this,as we are planning a game of it next month,first time in several years.

Posted: Thu Apr 30, 2009 8:18 am
by nikgaukroger
Do people still play that? Seemed to me to be one of those rule sets that burned bright but short - however, enjoy whilst awaiting FoG:R :D

Posted: Wed May 06, 2009 2:38 pm
by mellis1644
nikgaukroger wrote:I think you'll be looking at BGs of "pike and shot" in some shape or form.
I would assume something like the mixed group rules in FOG would be used - with a different element ordering and rules so the Shot/Pike/Shot sandwich is allowed etc.

Posted: Sun May 24, 2009 10:56 pm
by rbodleyscott
mellis1644 wrote:
nikgaukroger wrote:I think you'll be looking at BGs of "pike and shot" in some shape or form.
I would assume something like the mixed group rules in FOG would be used - with a different element ordering and rules so the Shot/Pike/Shot sandwich is allowed etc.
Not only allowed but enforced. We won't be allowing gamey unhistorical formations. This is not to say that detaching shot will not be an option, but you won't be allowed to deploy your BGs in any ad-hoc formation you like.

As far as possible, we want a FoG:R battlefield to reflect historical practice and to look just like the contemporary depictions.