[Common Initiative] Movement / Chassis / Weather
Posted: Tue Dec 08, 2020 7:37 pm
Fellow modders, editors!
I replied in response to the movement bug post within the tech section.
Let me know what you think.
My part: I'm currently testing exotic, alternative transports (horse, bicycles sled, etc)
I replied in response to the movement bug post within the tech section.
I have started this topic to discuss this topic in detail, without offing the bugs section.It seems to me, that Track and Light Track are ignoring roads by factory default, while Wheel for example not. See in the chassis.csv, why track have separate Road factor fields, while Wheel has none entered - but they care with road tiles.
Halftrack however, seems to ignore road AND have no road reduction at all. I can say it is flawed because it does not move faster on road. (I have an SdKfz 3 Maultier modded).
Can you guys confirm as well?
Let me know what you think.
My part: I'm currently testing exotic, alternative transports (horse, bicycles sled, etc)