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Modding: Satellites

Posted: Thu Dec 03, 2020 7:58 pm
by adoggman
I'm trying to make a geo-stationary satellite unit. Basically, exactly like the current satellite but it always stays over one spot on earth.

Basically, I tried to set the Speed to 0 but it didn't do anything. Does anyone know if it's possible to have a satellite that doesn't move?

This is the unit:

Code: Select all

[UNIT] "Geostationary Satellite"
  Tech "U_GEO_Satellite"
  Movie "Units/Images/Satellite/geo_sat.midx"
  DrawSize 32
  Size 0.175
  Sound 142 Volume 0.75
  Type Satellite
  Speed 0
  Power 2
  Weapon "Laser" 20000 Launch 1 Time 60 AutoEngage
  MinElevation 4000
  MaxElevation 10000
  Radar "Satellite Camera"
  ProductionCost 45

Re: Modding: Satellites

Posted: Thu Dec 03, 2020 8:57 pm
by Ufnv
Hi!

No, geostationary sats are not possible now. They need to stay at very high orbit (30K+ km) and this is not supported.

Re: Modding: Satellites

Posted: Fri Dec 04, 2020 12:05 am
by adoggman
Thanks for the reply! Any chance it will be added to the game?

Re: Modding: Satellites

Posted: Fri Dec 04, 2020 8:14 am
by Ufnv
adoggman wrote: Fri Dec 04, 2020 12:05 am Thanks for the reply! Any chance it will be added to the game?
Maybe, as the request is quite common.

However this will require adding also the Earth rotation.