Embarking from non-port hexes (San Fratello and Brolo)
Posted: Tue Nov 24, 2020 7:28 pm
Moderators, I'm getting questions about embarking units from a non-port hex. So I'll delete this post in a couple of days. I know this isn't the right place for the post but I want it to stand out (briefly).
The Bernard force is ordered to embark for another landing. To do so, pull the destroyers and cruiser up to the beach, and place Bernard Force units in the beach hexes adjacent to them. You'll be able to embark to the sea hexes marked with the anchors next turn. This is how the OoB Manual describes it:
4.6 EMBARKING & DISEMBARKING
Land units can be transported across water by embarking on naval transportation. The option to embark is available if the unit is:
Positioned on a city, town or village adjacent to a port hex.
Adjacent to a friendly warship (not including submarines or transport ships).
Clicking on a valid embarkment hex will turn the unit into a naval transportation ship and allows them to move across bodies of water.
A transport ship can disembark on adjacent land terrain provided the unit type it carries can actually enter that terrain. For example infantry can disembark on a coastal mountain hex, but tanks cannot.
Note that the Pop-up text describes this as well:
Assemble all Bernard Force units at the water's edge to prepare for another amphibious assault. Replenish and depart within 3 US turns from now.
Sail northeast to Brolo via sea hex.
25 RPs provided for Bernard force replenishment.
(Use US warships to get off beach.)
Thanks, just wanted to make sure everybody remembered this handy maneuver from US Marines... You need to use it in the San Fratello and Brolo scenario to embark for the second landing.
conboy
The Bernard force is ordered to embark for another landing. To do so, pull the destroyers and cruiser up to the beach, and place Bernard Force units in the beach hexes adjacent to them. You'll be able to embark to the sea hexes marked with the anchors next turn. This is how the OoB Manual describes it:
4.6 EMBARKING & DISEMBARKING
Land units can be transported across water by embarking on naval transportation. The option to embark is available if the unit is:
Positioned on a city, town or village adjacent to a port hex.
Adjacent to a friendly warship (not including submarines or transport ships).
Clicking on a valid embarkment hex will turn the unit into a naval transportation ship and allows them to move across bodies of water.
A transport ship can disembark on adjacent land terrain provided the unit type it carries can actually enter that terrain. For example infantry can disembark on a coastal mountain hex, but tanks cannot.
Note that the Pop-up text describes this as well:
Assemble all Bernard Force units at the water's edge to prepare for another amphibious assault. Replenish and depart within 3 US turns from now.
Sail northeast to Brolo via sea hex.
25 RPs provided for Bernard force replenishment.
(Use US warships to get off beach.)
Thanks, just wanted to make sure everybody remembered this handy maneuver from US Marines... You need to use it in the San Fratello and Brolo scenario to embark for the second landing.
conboy