Problem running Game
Posted: Tue Sep 08, 2020 11:11 am
Hi recently bought game and downloaded successfully, but now keeps kicking me out when creating game. Have uninstalled and reinstalled using disk and downloads but problem persists. have recovered 2 error messages from folder as per similar query on forum. First ends with 'Sucess in rebuilding device'.
Second reads as follows
0200907_121930
VER:10000 BUILD:10009
PLATFORM: WINDOWS
WinVer:10.0.18362.959
0: AMD Radeon(TM) Vega 8 Graphics
CPU String: AuthenticAMD
Stepping ID = 1
Model = 8
Family = 15
Extended model = 1
Extended family = 8
CLFLUSH cache line size = 64
APIC Physical ID = 2
CPU Brand String: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx
Cache Size = 512K
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
INITIAL LOAD 5130
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
Playing as: 0
ERROR
Failed to find squad type THR_LH_JAV in map file C:/Users/reesm/Documents/My Games/FieldOfGlory2/SAVES/SKIRMISH.BAM for UNITTS_0_1
(0) : Failed
ERROR
######## EXCEPTION: 0x80000003 at address: 0x0051094D
SEARCHING: C:\Program Files (x86)\Slitherine\Field of Glory II;C:\Program Files (x86)\Slitherine\Field of Glory II;C:\windows
C:\Program Files (x86)\Slitherine\Field of Glory II;C:\Program Files (x86)\Slitherine\Field of Glory II;C:\windows
SGA: KernelErrorHandler
KernelErrorHandler
c:\dev\kernel\kernelerror.cpp(276) : +0 bytes (KernelErrorHandler) 0
SGA: Error
Error
c:\dev\kernel\kernelerror.cpp(136) : +17 bytes (Error) 0
SGA: CBattleMap::LoadMapData
CBattleMap::LoadMapData
c:\dev\ba2_tile_shader\game\battlemap.cpp(1836) : +22 bytes (CBattleMap::LoadMapData) 0
SGA: CBattleMap::LoadMap
CBattleMap::LoadMap
c:\dev\ba2_tile_shader\game\battlemap.cpp(131) : +0 bytes (CBattleMap::LoadMap) 0
SGA: CBattleMap::CBattleMap
CBattleMap::CBattleMap
c:\dev\ba2_tile_shader\game\battlemap.cpp(107) : +0 bytes (CBattleMap::CBattleMap) 0
SGA: CBattleDisplay::Init
CBattleDisplay::Init
c:\dev\ba2_tile_shader\game\battledisplay.cpp(8167) : +54 bytes (CBattleDisplay::Init) 0
SGA: CGame::StartBattle
CGame::StartBattle
c:\dev\ba2_tile_shader\game\game.cpp(1631) : +0 bytes (CGame::StartBattle) 0
SGA: CGame::Load
CGame::Load
c:\dev\ba2_tile_shader\game\game.cpp(2865) : +0 bytes (CGame::Load) 0
SGA: CGame::Load
CGame::Load
c:\dev\ba2_tile_shader\game\game.cpp(2939) : +0 bytes (CGame::Load) 0
SGA: CGame::HandleLoadSave
CGame::HandleLoadSave
c:\dev\ba2_tile_shader\game\game.cpp(4223) : +18 bytes (CGame::HandleLoadSave) 0
SGA: HandlerLoadSave
HandlerLoadSave
c:\dev\ba2_tile_shader\game\handlers.cpp(202) : +0 bytes (HandlerLoadSave) 0
SGA: CUIObject::ProcessMessage
CUIObject::ProcessMessage
c:\dev\archon\ui\uicomponents.cpp(1205) : +11 bytes (CUIObject::ProcessMessage) 0
SGA: CUIObject::Message
CUIObject::Message
c:\dev\archon\ui\uicomponents.cpp(1137) : +18 bytes (CUIObject::Message) 0
SGA: CUIButton::Trigger
CUIButton::Trigger
c:\dev\archon\ui\uicomponents.cpp(2724) : +0 bytes (CUIButton::Trigger) 0
SGA: CUIButton::HandleMouse
CUIButton::HandleMouse
c:\dev\archon\ui\uicomponents.cpp(2656) : +0 bytes (CUIButton::HandleMouse) 0
SGA: CUIManager::MsgProc
CUIManager::MsgProc
c:\dev\archon\ui\uimanager.cpp(3289) : +53 bytes (CUIManager::MsgProc) 0
SGA: WndProc
WndProc
c:\dev\archon\platform_windows.cpp(689) : +32 bytes (WndProc) 0
SGA: AddClipboardFormatListener
AddClipboardFormatListener
SGA: CallWindowProcW
CallWindowProcW
SGA: CallWindowProcA
CallWindowProcA
SGA: Direct3DCreate9Ex
Direct3DCreate9Ex
SGA: AddClipboardFormatListener
AddClipboardFormatListener
SGA: CallWindowProcW
CallWindowProcW
SGA: DispatchMessageW
DispatchMessageW
SGA: DispatchMessageA
DispatchMessageA
SGA: CPlatform::ProcessPlatformMessages
CPlatform::ProcessPlatformMessages
c:\dev\archon\platform_windows.cpp(332) : +0 bytes (CPlatform::ProcessPlatformMessages) 0
SGA: CPlatform::MainLoop
CPlatform::MainLoop
c:\dev\archon\platform_windows.cpp(1044) : +8 bytes (CPlatform::MainLoop) 0
SGA: WinMain
WinMain
c:\dev\archon\platform_windows.cpp(568) : +11 bytes (WinMain) 0
SGA: __tmainCRTStartup
__tmainCRTStartup
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c(578) : +29 bytes (__tmainCRTStartup) 0
SGA: BaseThreadInitThunk
BaseThreadInitThunk
SGA: RtlGetAppContainerNamedObjectPath
RtlGetAppContainerNamedObjectPath
SGA: RtlGetAppContainerNamedObjectPath
RtlGetAppContainerNamedObjectPath
Need simply instructions as born before end of last centuary
Second reads as follows
0200907_121930
VER:10000 BUILD:10009
PLATFORM: WINDOWS
WinVer:10.0.18362.959
0: AMD Radeon(TM) Vega 8 Graphics
CPU String: AuthenticAMD
Stepping ID = 1
Model = 8
Family = 15
Extended model = 1
Extended family = 8
CLFLUSH cache line size = 64
APIC Physical ID = 2
CPU Brand String: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx
Cache Size = 512K
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
INITIAL LOAD 5130
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
Playing as: 0
ERROR
Failed to find squad type THR_LH_JAV in map file C:/Users/reesm/Documents/My Games/FieldOfGlory2/SAVES/SKIRMISH.BAM for UNITTS_0_1
(0) : Failed
ERROR
######## EXCEPTION: 0x80000003 at address: 0x0051094D
SEARCHING: C:\Program Files (x86)\Slitherine\Field of Glory II;C:\Program Files (x86)\Slitherine\Field of Glory II;C:\windows
C:\Program Files (x86)\Slitherine\Field of Glory II;C:\Program Files (x86)\Slitherine\Field of Glory II;C:\windows
SGA: KernelErrorHandler
KernelErrorHandler
c:\dev\kernel\kernelerror.cpp(276) : +0 bytes (KernelErrorHandler) 0
SGA: Error
Error
c:\dev\kernel\kernelerror.cpp(136) : +17 bytes (Error) 0
SGA: CBattleMap::LoadMapData
CBattleMap::LoadMapData
c:\dev\ba2_tile_shader\game\battlemap.cpp(1836) : +22 bytes (CBattleMap::LoadMapData) 0
SGA: CBattleMap::LoadMap
CBattleMap::LoadMap
c:\dev\ba2_tile_shader\game\battlemap.cpp(131) : +0 bytes (CBattleMap::LoadMap) 0
SGA: CBattleMap::CBattleMap
CBattleMap::CBattleMap
c:\dev\ba2_tile_shader\game\battlemap.cpp(107) : +0 bytes (CBattleMap::CBattleMap) 0
SGA: CBattleDisplay::Init
CBattleDisplay::Init
c:\dev\ba2_tile_shader\game\battledisplay.cpp(8167) : +54 bytes (CBattleDisplay::Init) 0
SGA: CGame::StartBattle
CGame::StartBattle
c:\dev\ba2_tile_shader\game\game.cpp(1631) : +0 bytes (CGame::StartBattle) 0
SGA: CGame::Load
CGame::Load
c:\dev\ba2_tile_shader\game\game.cpp(2865) : +0 bytes (CGame::Load) 0
SGA: CGame::Load
CGame::Load
c:\dev\ba2_tile_shader\game\game.cpp(2939) : +0 bytes (CGame::Load) 0
SGA: CGame::HandleLoadSave
CGame::HandleLoadSave
c:\dev\ba2_tile_shader\game\game.cpp(4223) : +18 bytes (CGame::HandleLoadSave) 0
SGA: HandlerLoadSave
HandlerLoadSave
c:\dev\ba2_tile_shader\game\handlers.cpp(202) : +0 bytes (HandlerLoadSave) 0
SGA: CUIObject::ProcessMessage
CUIObject::ProcessMessage
c:\dev\archon\ui\uicomponents.cpp(1205) : +11 bytes (CUIObject::ProcessMessage) 0
SGA: CUIObject::Message
CUIObject::Message
c:\dev\archon\ui\uicomponents.cpp(1137) : +18 bytes (CUIObject::Message) 0
SGA: CUIButton::Trigger
CUIButton::Trigger
c:\dev\archon\ui\uicomponents.cpp(2724) : +0 bytes (CUIButton::Trigger) 0
SGA: CUIButton::HandleMouse
CUIButton::HandleMouse
c:\dev\archon\ui\uicomponents.cpp(2656) : +0 bytes (CUIButton::HandleMouse) 0
SGA: CUIManager::MsgProc
CUIManager::MsgProc
c:\dev\archon\ui\uimanager.cpp(3289) : +53 bytes (CUIManager::MsgProc) 0
SGA: WndProc
WndProc
c:\dev\archon\platform_windows.cpp(689) : +32 bytes (WndProc) 0
SGA: AddClipboardFormatListener
AddClipboardFormatListener
SGA: CallWindowProcW
CallWindowProcW
SGA: CallWindowProcA
CallWindowProcA
SGA: Direct3DCreate9Ex
Direct3DCreate9Ex
SGA: AddClipboardFormatListener
AddClipboardFormatListener
SGA: CallWindowProcW
CallWindowProcW
SGA: DispatchMessageW
DispatchMessageW
SGA: DispatchMessageA
DispatchMessageA
SGA: CPlatform::ProcessPlatformMessages
CPlatform::ProcessPlatformMessages
c:\dev\archon\platform_windows.cpp(332) : +0 bytes (CPlatform::ProcessPlatformMessages) 0
SGA: CPlatform::MainLoop
CPlatform::MainLoop
c:\dev\archon\platform_windows.cpp(1044) : +8 bytes (CPlatform::MainLoop) 0
SGA: WinMain
WinMain
c:\dev\archon\platform_windows.cpp(568) : +11 bytes (WinMain) 0
SGA: __tmainCRTStartup
__tmainCRTStartup
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c(578) : +29 bytes (__tmainCRTStartup) 0
SGA: BaseThreadInitThunk
BaseThreadInitThunk
SGA: RtlGetAppContainerNamedObjectPath
RtlGetAppContainerNamedObjectPath
SGA: RtlGetAppContainerNamedObjectPath
RtlGetAppContainerNamedObjectPath
Need simply instructions as born before end of last centuary