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[Gameplay Bug] [RedStar/sov1_01_LakeKhasan & sov1_04_Grodno, sec.obj. deploy core tank error] [v8.5.6]
Posted: Thu Aug 27, 2020 9:18 am
by GabeKnight
The sec. obj. of the RedStar/LakeKhasan scen "Deploy 2 core tanks before turn 2" has two (and a half) errors:
(1) The BT-7A tank doesn't count into the objective if it's switched to arty mode (the "2 core tanks WIN" trigger checks tank "class" only...). Even switched it's still a tank, isn't it?
(2) The "\Objectives\2 core tanks FAIL" trigger "check turn" condition has to be set to "turn > 1"!
(2a) and it wouldn't hurt to set the "check unit count" amount to "< 2", too.
Example: What if I deploy three core tanks at turn two?

Re: [Gameplay Bug] [RedStar / sov1_01_LakeKhasan, sec.obj. deploy core tank error] [v8.5.6]
Posted: Fri Aug 28, 2020 4:53 am
by terminator
You are right.
This kind of incentive goal should not be missed unless you are inattentive. Has this been your case?

- LakeKasan(1).jpg (246.91 KiB) Viewed 951 times

- LakeKasan(2).jpg (246.7 KiB) Viewed 951 times
Re: [Gameplay Bug] [RedStar / sov1_01_LakeKhasan, sec.obj. deploy core tank error] [v8.5.6]
Posted: Fri Aug 28, 2020 6:46 am
by bebro
The =| in the fail trigger is no prob at all. Because if you deploy 2 tanks the win trigger kicks in and offs the fail.
Re: [Gameplay Bug] [RedStar/sov1_01_LakeKhasan & sov1_04_Grodno, sec.obj. deploy core tank error] [v8.5.6]
Posted: Fri Aug 28, 2020 11:55 am
by GabeKnight
Similar problem with "sov1_04_Grodno".
And I guess it's best if the win-trigger would turn the fail-trigger off.
Re: [Gameplay Bug] [RedStar/sov1_01_LakeKhasan & sov1_04_Grodno, sec.obj. deploy core tank error] [v8.5.6]
Posted: Sat Aug 29, 2020 1:41 am
by GabeKnight
Also strange: Though set to "move event" the objective validates during deployment phase!

- Screenshot 216.jpg (779.97 KiB) Viewed 909 times
[RedSteel/sov2_15_Kuban, prim.obj. deploy inf. issue] [v8.5.6]
Posted: Mon Sep 07, 2020 6:48 am
by GabeKnight
[RedSteel/sov2_15_Kuban]
I think I post this rather here than in a separate thread, because it's a similar "issue" as those above, in this case more of an exploit really:
I suggest to change the "\Objectives\Reinforce LZ - WIN" trigger event to "turn start" (instead move event).
Otherwise this objective checks complete during the deploment phase already and I can simply remove the units from there.
Re: [Gameplay Bug] [RedStar/sov1_01_LakeKhasan & sov1_04_Grodno, sec.obj. deploy core tank error] [v8.5.6]
Posted: Mon Sep 07, 2020 6:58 am
by terminator
GabeKnight wrote: Sat Aug 29, 2020 1:41 am
Also strange: Though set to "move event" the objective validates during deployment phase!
Deployment = "move event"