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[Gameplay Bug] [RedStar/sov1_01_LakeKhasan & sov1_04_Grodno, sec.obj. deploy core tank error] [v8.5.6]

Posted: Thu Aug 27, 2020 9:18 am
by GabeKnight
The sec. obj. of the RedStar/LakeKhasan scen "Deploy 2 core tanks before turn 2" has two (and a half) errors:

(1) The BT-7A tank doesn't count into the objective if it's switched to arty mode (the "2 core tanks WIN" trigger checks tank "class" only...). Even switched it's still a tank, isn't it?
(2) The "\Objectives\2 core tanks FAIL" trigger "check turn" condition has to be set to "turn > 1"!
(2a) and it wouldn't hurt to set the "check unit count" amount to "< 2", too.

Example: What if I deploy three core tanks at turn two? :wink:

Re: [Gameplay Bug] [RedStar / sov1_01_LakeKhasan, sec.obj. deploy core tank error] [v8.5.6]

Posted: Fri Aug 28, 2020 4:53 am
by terminator
You are right.
This kind of incentive goal should not be missed unless you are inattentive. Has this been your case?

LakeKasan(1).jpg
LakeKasan(1).jpg (246.91 KiB) Viewed 951 times
LakeKasan(2).jpg
LakeKasan(2).jpg (246.7 KiB) Viewed 951 times

Re: [Gameplay Bug] [RedStar / sov1_01_LakeKhasan, sec.obj. deploy core tank error] [v8.5.6]

Posted: Fri Aug 28, 2020 6:46 am
by bebro
The =| in the fail trigger is no prob at all. Because if you deploy 2 tanks the win trigger kicks in and offs the fail.

Re: [Gameplay Bug] [RedStar/sov1_01_LakeKhasan & sov1_04_Grodno, sec.obj. deploy core tank error] [v8.5.6]

Posted: Fri Aug 28, 2020 11:55 am
by GabeKnight
Similar problem with "sov1_04_Grodno".

And I guess it's best if the win-trigger would turn the fail-trigger off.

Re: [Gameplay Bug] [RedStar/sov1_01_LakeKhasan & sov1_04_Grodno, sec.obj. deploy core tank error] [v8.5.6]

Posted: Sat Aug 29, 2020 1:41 am
by GabeKnight
Also strange: Though set to "move event" the objective validates during deployment phase!

Screenshot 216.jpg
Screenshot 216.jpg (779.97 KiB) Viewed 909 times

[RedSteel/sov2_15_Kuban, prim.obj. deploy inf. issue] [v8.5.6]

Posted: Mon Sep 07, 2020 6:48 am
by GabeKnight
[RedSteel/sov2_15_Kuban]

I think I post this rather here than in a separate thread, because it's a similar "issue" as those above, in this case more of an exploit really:

I suggest to change the "\Objectives\Reinforce LZ - WIN" trigger event to "turn start" (instead move event).
Otherwise this objective checks complete during the deploment phase already and I can simply remove the units from there.

Re: [Gameplay Bug] [RedStar/sov1_01_LakeKhasan & sov1_04_Grodno, sec.obj. deploy core tank error] [v8.5.6]

Posted: Mon Sep 07, 2020 6:58 am
by terminator
GabeKnight wrote: Sat Aug 29, 2020 1:41 am Also strange: Though set to "move event" the objective validates during deployment phase!
Deployment = "move event"